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Paste #p7w13dkdf

  1. (13:14:11) latsni: There should be an 'array' of languages within the code only once and it should parsed to the config file instead of the 'outdated text' could fix your complain?
  2. (13:17:50) AlbertFree: or a set of language names in the config file (or somewhere else), that you load.
  3. (13:18:03) AlbertFree: or keeping both, and checking equality
  4. (13:18:29) AlbertFree: but the latter break compatibility when you change the arrays
  5. (13:18:47) latsni left the room (quit: Ping timeout: 240 seconds).

Paste #poxkbhnsa

  1. Jul 21 07:35:21 aeolus kernel: [4298113.248927] ata1: EH complete
  2. Jul 21 07:35:21 aeolus kernel: [4298113.248895] Read(10): 28 00 39 17 fd 20 00 00 08 00
  3. Jul 21 07:35:21 aeolus kernel: [4298113.248894] sd 0:0:0:0: [sda] CDB:
  4. Jul 21 07:35:21 aeolus kernel: [4298113.248892] Add. Sense: Unrecovered read error - auto reallocate failed
  5. Jul 21 07:35:21 aeolus kernel: [4298113.248889] sd 0:0:0:0: [sda]

Paste #ptd7mteod

  1. diff --git a/CorsixTH/Lua/game_ui.lua b/CorsixTH/Lua/game_ui.lua
  2. index 9bb0a4a..207eea6 100644
  3. --- a/CorsixTH/Lua/game_ui.lua
  4. +++ b/CorsixTH/Lua/game_ui.lua
  5. @@ -102,7 +102,7 @@ function GameUI:makeVisibleDiamond(scr_w, scr_h)

Paste #p3a42tfzm

  1. diff --git a/CorsixTH/Lua/game_ui.lua b/CorsixTH/Lua/game_ui.lua
  2. index 9bb0a4a..c09d1bd 100644
  3. --- a/CorsixTH/Lua/game_ui.lua
  4. +++ b/CorsixTH/Lua/game_ui.lua
  5. @@ -102,7 +102,7 @@ function GameUI:makeVisibleDiamond(scr_w, scr_h)

Paste #pf9xaubkt

  1. factor 0.33515587471511
  2. factor 0.33298265299167
  3. factor 0.33126673511738
  4. factor 0.3299082329992
  5. factor 0.32883040490377

Paste #pxli2oboc

  1. diff --git a/CorsixTH/Lua/game_ui.lua b/CorsixTH/Lua/game_ui.lua
  2. index 9bb0a4a..fe35f2a 100644
  3. --- a/CorsixTH/Lua/game_ui.lua
  4. +++ b/CorsixTH/Lua/game_ui.lua
  5. @@ -102,7 +102,7 @@ function GameUI:makeVisibleDiamond(scr_w, scr_h)

Paste #puoyagkji

  1.  
  2. grf {
  3.     grfid: "ITN2";
  4.     name : string(STR_GRF_NAME);
  5.     desc : string(STR_GRF_DESCRIPTION);

Paste #puw7rxc8d

  1. Index: src/pathfinder/yapf/yapf_rail.cpp
  2. ===================================================================
  3. --- src/pathfinder/yapf/yapf_rail.cpp   (revision 27331)
  4. +++ src/pathfinder/yapf/yapf_rail.cpp   (working copy)
  5. @@ -21,9 +21,6 @@

Paste #pwrhaihpj

  1. Unlike 0.40 I'm not issuing a feature freeze before 0.50 beta 1. Instead
  2. the feature, non-critical bug, and string freeze will happen in
  3. conjunction with the final beta. The only stipulation being that
  4. features introduced during the beta should not bring in new dependencies
  5. or change the build process - our packagers need this time to finalize

Paste #pdhajhnt5

  1. #!/bin/sh
  2. set -e -u -x
  3.  
  4. if test -f CMakeCache.txt
  5. then rm CMakeCache.txt

Paste #prksiufwi

  1. Index: src/tgp.cpp
  2. ===================================================================
  3. --- src/tgp.cpp (revision 27330)
  4. +++ src/tgp.cpp (working copy)
  5. @@ -582,10 +582,10 @@

Paste #p4irntufd

  1.     /**
  2.      * Set the production multiplier of given industry. This will call a callback in NewGRFs
  3.      * which will return actual production based on the production multiplier specified from
  4.      * your game script.
  5.      * @param industry_id The index of the industry.

Paste #pzajgk808

  1. global var 0x86 (driving side); game settings flag 0x1B (train_signal_side)
  2. 0x86 == 0 && 0x1B == 0 --> driving left; signals left
  3. 0x86 == 0 && 0x1B == 1 --> driving left; signals right
  4. 0x86 == 1 && 0x1B == 0 --> driving right; signals right
  5. 0x86 == 1 && 0x1B == 1 --> driving right; signals left

Paste #p0a28hstd

  1. CmdIndustryGSEvent:
  2. p1[00..15] = industry id
  3. p1[16..31] = unused
  4. p2[00..31] = custom data vor var 10 resp. 18

Paste #ps6aj7xff

  1. CmdIndustryGSEvent:
  2. p1 = industry id
  3. p2 = custom data vor var 10 resp. 18
  4.  
  5. CmdIndustryAreaGSEvent: