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Paste #ply0neh6l

  1.    -- Add choice buttons
  2.   local choices = self.message.choices
  3.   self.choice_buttons = {}
  4.   local orig_y = 175
  5.   if choices then

Paste #pnkv5jdfg

  1. function UIFax:choice(choice,additionalInfo)
  2.  
  3.   .......
  4.  
  5.   -- VIP may choose to visit anyway if he is refused too often

Paste #pstk51gqx

  1. diff --git a/src/coaster_gui.cpp b/src/coaster_gui.cpp
  2. index 5efa534..a3d4340 100644
  3. --- a/src/coaster_gui.cpp
  4. +++ b/src/coaster_gui.cpp
  5. @@ -617,9 +617,8 @@ void CoasterBuildWindow::SetupSelection()

Paste #pfh9tryqz

  1. class VarAction2LoadTempVar(VarAction2Var, expression.Expression):
  2.     def __init__(self, tmp_var):
  3.         VarAction2Var.__init__(self, 0x7D, 0, 0)    <------------ line 216
  4.         expression.Expression.__init__(self, None)
  5.         assert isinstance(tmp_var, VarAction2StoreTempVar)

Paste #pdwfandto

  1. Traceback (most recent call last):
  2.   File "../nmlc", line 6, in <module>
  3.     main.run()
  4.   File "/home/alberth/devzone/nml/hg_trunk/nml/main.py", line 425, in run
  5.     main(sys.argv[1:])

Paste #ptz1ffrui

  1. class Expression(object):
  2.     ....
  3.  
  4. +    def __setattr__(self, name, value):
  5. +        """

Paste #pyhavke97

  1. roadtype 0
  2. 4 bits for type
  3. 5 owner bits   (m1 4-0)
  4. 4 road bits    (m5 3-0)

Paste #p8bihm3u0

  1. Roadtypes + Tramtypes
  2.  
  3. I don’t want to spec the UI for this, but I’d envisage:
  4.     • splitting the buttons on main toolbar, so trams have their own button 
  5.     • xor just put an explicit divider in the list of roadtypes / tramtypes (simpler)

Paste #popqnht0e

  1. Roadtypes + Tramtypes
  2.  
  3. I don’t want to spec the UI for this, but I’d envisage:
  4. splitting the buttons on main toolbar, so trams have their own button
  5. xor just put an explicit divider in the list of roadtypes / tramtypes (simpler)

Paste #pi1lwcgg4

  1.   script)
  2.     ##### Game scrips and AI and their libraries
  3.     # First build the bundle files
  4.     if [ -f Makefile ] then;
  5.       make

Paste #peyfqwjo9

  1. floor decorated Foliage 19
  2. floor decorated Hegderow 16
  3. floor decorated Pond 12
  4. floor simple Inside  11
  5. floor simple Outside 23

Paste #p5p3pflgu

  1. $  git lg
  2. * a2a3bb4 (HEAD, origin/rework_build_fence, rework_build_fence) Remove: Previous fence bui
  3. lder implementation.
  4. * ca0281a Codechange: Re-implement fence builder with mouse mode selector.
  5. * 58f67e3 Add: Mouse selector mode for adding/removing fences.

Paste #popvxtlc1

  1. #!/bin/sh
  2. set -e -u -x
  3.  
  4. for tag in 162cb03 d74ceb8 57ed7b0 42e745d 22eda6a bcb3473 ccf3374 7c347ee 441f13f 4154b2c f00f5d8
  5. do git co $tag

bootmii's openttd.cfg

  1. [misc]
  2. display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS|SHOW_COMPETITOR_SIGNS
  3. fullscreen = false
  4. support8bpp = no
  5. graphicsset = "original_dos"

bootmii's openttd.cfg

  1.  
  2. [misc]
  3. display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS|SHOW_COMPETITOR_SIGNS
  4. fullscreen = false
  5. support8bpp = no