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| 2 | Eddi "OpenTTD is a fan-made remake of the classic 90's game 'Transport Tycoon Deluxe'" | ||
| 3 | optionally include: [originally developed by Chris Sawyer] [bringing it to modern computers] [adding more and more features] | ||
| 4 | |||
| 5 | * works on modern computers * bigger maps, more vehicles * mod support (NewGRF, Scripts, AIs...) * online multiplayer | ||
| 6 | |||
| 7 | Michi "OpenTTD is supposed to be a fun game for all ages" | ||
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| 1 | 12 | ||
| 2 | 1. Core Game | 13 | 1. Core Game |
| 3 | 1. what's the game | 14 | 1. what's the game | … | … |
| 14 | 3. Develop | 25 | 3. Develop |
| 15 | 1. intro | 26 | 1. intro |
| 16 | 1. context - how open source works (skip this if you're familiar) | 27 | 1. context - how open source works (skip this if you're familiar) |
| 17 | 2. why contributing to OpenTTD is good | 28 | 2. OpenTTD goals (from wiki) |
| 29 | 3. why contributing to OpenTTD is good | ||
| 18 | 1. learn C++, industry standard game language | 30 | 1. learn C++, industry standard game language |
| 19 | 2. learn to work with CI, CD, cloud services | 31 | 2. learn to work with CI, CD, cloud services |
| 20 | 3. learn to work with content APIs | 32 | 3. learn to work with content APIs |