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  1.  
  2. Eddi "OpenTTD is a fan-made remake of the classic 90's game 'Transport Tycoon Deluxe'"
  3. optionally include: [originally developed by Chris Sawyer] [bringing it to modern computers] [adding more and more features]
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  5. * works on modern computers * bigger maps, more vehicles * mod support (NewGRF, Scripts, AIs...) * online multiplayer
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  7. Michi "OpenTTD is supposed to be a fun game for all ages"
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  13. 1. Core Game
  14.     1. what's the game
  15.     2. how to get started
  16.     3. where to learn more about gameplay
  17.     4. Oh No! - bug reports
  18. 2. Extend
  19.     1. newgrf
  20.     2. AI
  21.     3. GS
  22.     4. multiplayer
  23.     5. playing patchpacks
  24.     6. feature requests
  25. 3. Develop
  26.     1. intro
  27.         1. context - how open source works (skip this if you're familiar)
  28.         2. OpenTTD goals (from wiki)
  29.         3. why contributing to OpenTTD is good
  30.             1. learn C++, industry standard game language
  31.             2. learn to work with CI, CD, cloud services
  32.             3. learn to work with content APIs
  33.             4. understand that successful real world development is often in messy architectures, with contended resources and legacy crap
  34.             5. learn how to collaborate successfully with other people
  35.     2. source
  36.     3. compiling
  37.     4. debugging and troubleshooting
  38.     5. docs
  39.         1. that guy wrote that teardown of the game loop
  40.         2. html docs - landscape etc
  41.         3. NoGo and NoAI docs
  42.         4. common entry points to the .cpp files
  43.         5. Newgrf wiki (ugh)
  44.     6. pull requests

Version history

Revision # Author Created at
p1rh6spdu Anonymous 17 Mar 2019, 16:27:48 UTC Diff
phrxiucsp Anonymous 17 Mar 2019, 16:21:58 UTC Diff

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