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Old revision #p9gqfwielNew revision #pdxxmzeds
2  2  
3Which RoadTypes should be available to be built?  3Which RoadTypes should be available to be built?  
4 - Tramways are buildable only by players (not city)  4 - Tramways are buildable only by players (not city)  
  5   frosch: trams can also be allowed in SE. they would be buildable like canals, and owned by OWNER_NONE.  
5 - Some RoadTypes could not meet the requirements for a fair play  6 - Some RoadTypes could not meet the requirements for a fair play  
6   - May allow only a particular vehicle category to travel on them, in SE one could not know it  7   - May allow only a particular vehicle category to travel on them, in SE one could not know it  
  8     frosch: no concern imho. scenario creator has to know this stuff.  
7   - Future roads with house-unfriendly flag used as town roads will make the city disappear when playing  9   - Future roads with house-unfriendly flag used as town roads will make the city disappear when playing  
  10     frosch: same happens if you remove road. no concern imho.  
8 - Date-introduced RoadTypes will be always available, like industries  11 - Date-introduced RoadTypes will be always available, like industries  
  12   frosch: yes, like industries  
9 - Owner none?  13 - Owner none?  
  14   frosch: i believe roads near a town center get OWNER_TOWN, roads further away get OWNER_NONE. this should also be present in the code.  
10  15  
11Features which could be useful on SE  16Features which could be useful on SE  
12 - Convert road tool  17 - Convert road tool  
13   - Works regardless of RoadType compatibility? 18   - Works regardless of RoadType compatibility?
   19     frosch: this is also the case in normal game, isn't it? (any conversion is possible, unless some vehicle is on the tile)