- Handling NRT in Scenario Editor (SE)
- Which RoadTypes should be available to be built?
- - Tramways are buildable only by players (not city)
- frosch: trams can also be allowed in SE. they would be buildable like canals, and owned by OWNER_NONE.
- - Some RoadTypes could not meet the requirements for a fair play
- - May allow only a particular vehicle category to travel on them, in SE one could not know it
- frosch: no concern imho. scenario creator has to know this stuff.
- - Future roads with house-unfriendly flag used as town roads will make the city disappear when playing
- frosch: same happens if you remove road. no concern imho.
- - Date-introduced RoadTypes will be always available, like industries
- frosch: yes, like industries
- - Owner none?
- frosch: i believe roads near a town center get OWNER_TOWN, roads further away get OWNER_NONE. this should also be present in the code.
- Features which could be useful on SE
- - Convert road tool
- - Works regardless of RoadType compatibility?
- frosch: this is also the case in normal game, isn't it? (any conversion is possible, unless some vehicle is on the tile)