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NRT SE

  1. Handling NRT in Scenario Editor (SE)
  2.  
  3. Which RoadTypes should be available to be built?
  4.  - Tramways are buildable only by players (not city)
  5.    frosch: trams can also be allowed in SE. they would be buildable like canals, and owned by OWNER_NONE.
  6.  - Some RoadTypes could not meet the requirements for a fair play
  7.    - May allow only a particular vehicle category to travel on them, in SE one could not know it
  8.      frosch: no concern imho. scenario creator has to know this stuff.
  9.    - Future roads with house-unfriendly flag used as town roads will make the city disappear when playing
  10.      frosch: same happens if you remove road. no concern imho.
  11.  - Date-introduced RoadTypes will be always available, like industries
  12.    frosch: yes, like industries
  13.  - Owner none?
  14.    frosch: i believe roads near a town center get OWNER_TOWN, roads further away get OWNER_NONE. this should also be present in the code.
  15.  
  16. Features which could be useful on SE
  17.  - Convert road tool
  18.    - Works regardless of RoadType compatibility?
  19.      frosch: this is also the case in normal game, isn't it? (any conversion is possible, unless some vehicle is on the tile)

Version history

Revision # Author Created at
p9gqfwiel Anonymous 13 Feb 2017, 16:36:08 UTC Diff

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