Old revision #phrxiucsp | New revision #pbyy4qzgw | ||
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2 | Eddi "OpenTTD is a fan-made remake of the classic 90's game 'Transport Tycoon Deluxe'" | ||
3 | optionally include: [originally developed by Chris Sawyer] [bringing it to modern computers] [adding more and more features] | ||
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5 | * works on modern computers * bigger maps, more vehicles * mod support (NewGRF, Scripts, AIs...) * online multiplayer | ||
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7 | Michi "OpenTTD is supposed to be a fun game for all ages" | ||
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1 | 1. Core Game | 13 | 1. Core Game |
2 | 1. what's the game | 14 | 1. what's the game |
3 | 2. how to get started | 15 | 2. how to get started |
4 | 3. where to learn more about gameplay | 16 | 3. where to learn more about gameplay |
17 | 4. Oh No! - bug reports | ||
5 | 2. Extend | 18 | 2. Extend |
6 | 1. newgrf | 19 | 1. newgrf |
7 | 2. AI | 20 | 2. AI |
8 | 3. GS | 21 | 3. GS |
9 | 4. playing patchpacks | 22 | 4. multiplayer |
23 | 5. playing patchpacks | ||
24 | 6. feature requests | ||
10 | 3. Develop | 25 | 3. Develop |
11 | 1. source | 26 | 1. intro |
12 | 2. compiling | 27 | 1. context - how open source works (skip this if you're familiar) |
13 | 3. debugging and troubleshooting | 28 | 2. OpenTTD goals (from wiki) |
14 | 4. docs | 29 | 3. why contributing to OpenTTD is good |
15 | 5. pull requests | 30 | 1. learn C++, industry standard game language |
16 | 6. bug reports | 31 | 2. learn to work with CI, CD, cloud services |
17 | 7. feature requests | 32 | 3. learn to work with content APIs |
33 | 4. understand that successful real world development is often in messy architectures, with contended resources and legacy crap | ||
34 | 5. learn how to collaborate successfully with other people | ||
35 | 2. source | ||
36 | 3. compiling | ||
37 | 4. debugging and troubleshooting | ||
38 | 5. docs | ||
39 | 1. that guy wrote that teardown of the game loop | ||
40 | 2. html docs - landscape etc | ||
41 | 3. NoGo and NoAI docs | ||
42 | 4. common entry points to the .cpp files | ||
43 | 5. Newgrf wiki (ugh) | ||
44 | 6. pull requests |