Loading

Revision differences

Old revision #pzjtzla8oNew revision #pfzxi8oiw
14  14  
15spritelayout stationlayout2 {  15spritelayout stationlayout2 {  
16 ground {  16 ground {  
17  sprite: spritegroup1(0)  17  sprite: spritegroup1(0, WITHOUT_ORIENTATION) // use sprite 0 for both orientations
18 }  18 }  
19 building {  19 building {  
20  sprite: spritegroup2(0)  20  sprite: spritegroup2(0, WITH_ORIENTATION)    // use sprite 0 for X and 0+1 for Y
21 }  21 }  
22}  22}  
23  23  
  
40  40  
41action0:  41action0:  
42  layout0: stationlayout2 using var10=0 for ground, var10=1 for building1  42  layout0: stationlayout2 using var10=0 for ground, var10=1 for building1  
  43  layout1: stationlayout2 using var10=0 for ground, var10=1 for building1 and an additional 1 offset in the building for the Y orientation  
43  44  
44action3  45action3  
45->  varactions according to switch3  46->  varactions according to switch3