Old revision #pzjtzla8o | New revision #pfzxi8oiw | ||
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14 | 14 | ||
15 | spritelayout stationlayout2 { | 15 | spritelayout stationlayout2 { |
16 | ground { | 16 | ground { |
17 | sprite: spritegroup1(0 | 17 | sprite: spritegroup1(0, WITHOUT_ORIENTATION) // use sprite 0 for both orientations |
18 | } | 18 | } |
19 | building { | 19 | building { |
20 | sprite: spritegroup2(0 | 20 | sprite: spritegroup2(0, WITH_ORIENTATION) // use sprite 0 for X and 0+1 for Y |
21 | } | 21 | } |
22 | } | 22 | } |
23 | 23 | … | … |
40 | 40 | ||
41 | action0: | 41 | action0: |
42 | layout0: stationlayout2 using var10=0 for ground, var10=1 for building1 | 42 | layout0: stationlayout2 using var10=0 for ground, var10=1 for building1 |
43 | layout1: stationlayout2 using var10=0 for ground, var10=1 for building1 and an additional 1 offset in the building for the Y orientation | ||
43 | 44 | ||
44 | action3 | 45 | action3 |
45 | -> varactions according to switch3 | 46 | -> varactions according to switch3 |