- in english.txt
- STR_CONFIG_SETTING_SLOW_TIME_FACTOR :{LTBLUE}Slow time factor: {ORANGE}{STRING2}
- STR_CONFIG_SETTING_SLOW_TIME_FACTOR_HELPTEXT :Slow down the time in game. Default 1 is normal speed. Higher values make time in game run slower.
- settings_type.h
- uint16 slow_time_factor; ///< How fast the time passes. Higher values the slower it pass. Default 1 normal speed
- at the struct GameCreationSettings
- settings_gui.cpp
- environment->Add(new SettingEntry("game_creation.slow_time_factor"));
- settings.ini
- [SDT_VAR]
- base = GameSettings
- var = game_creation.slow_time_factor
- type = SLE_UINT16
- from = 200
- def = 1
- min = 1
- max = 365
- interval = 1
- str = STR_CONFIG_SETTING_SLOW_TIME_FACTOR
- strval = STR_JUST_INT
- cat = SC_BASIC