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  1. static const SpriteID SPR_TRAMWAY_BASE                 = ...
  2. static const SpriteID SPR_TRAMWAY_OVERLAY              = SPR_TRAMWAY_BASE + 4;
  3. static const SpriteID SPR_TRAMWAY_TRAM                 = SPR_TRAMWAY_BASE + 27;
  4. static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET        = 11;
  5. static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W      = SPR_TRAMWAY_BASE + 25;
  6. static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E      = SPR_TRAMWAY_BASE + 23;
  7. static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W      = SPR_TRAMWAY_BASE + 24;
  8. static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E      = SPR_TRAMWAY_BASE + 26;
  9. static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y     = SPR_TRAMWAY_BASE + 46;
  10. static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X     = SPR_TRAMWAY_BASE + 47;
  11. static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT  = SPR_TRAMWAY_BASE + 55;
  12. static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
  13. static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED    = SPR_TRAMWAY_BASE + 72;
  14. static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED   = SPR_TRAMWAY_BASE + 68;
  15. static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES         = SPR_TRAMWAY_BASE + 80;
  16. static const SpriteID SPR_TRAMWAY_BRIDGE               = SPR_TRAMWAY_BASE + 107;
  17. static const uint16 TRAMWAY_SPRITE_COUNT = 113;

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