enum ScriptSlotFlags {
SCRIPTSLOT_NONE = 0, ///<
SCRIPTSLOT_HU_STARTED = 1, ///<
SCRIPTSLOT_AI_STARTED = 2, ///<
SCRIPTSLOT_GS_STARTED = 3, ///<
SCRIPTSLOT_SCRIPT_STARTED = SCRIPTSLOT_AI_STARTED & SCRIPTSLOT_GS_STARTED ///< A script started, regardless if it's AI or GS
};