- Game launched
- dbg: [misc] [GenerateWorld] Game seed: 0; New game seed: 0
- dbg: [misc] [_GenerateWorld] Game seed: 0; New game seed: 0
- dbg: [misc] [SwitchToMode] SM_MENU
- Switching to SE
- dbg: [misc] [StartGeneratingLandscape:1] Game seed: 1; New game seed: 1
- dbg: [misc] [StartGeneratingLandscape:2] Game seed: 1; New game seed: 1
- dbg: [misc] [SwitchToMode] SM_EDITOR
- dbg: [misc] [MakeNewEditorWorld]
- dbg: [misc] [GenerateWorld] Game seed: 1; New game seed: 1
- dbg: [misc] [_GenerateWorld] Game seed: 1; New game seed: 1
- dbg: [misc] --- SHOW GENERATE RANDOM LANDSCAPE ---
- dbg: [misc] [_ShowGenerateLandscape:1] Game seed: 1; New game seed: 1
- dbg: [misc] [_ShowGenerateLandscape:2] Game seed: 4294967295; New game seed: 1 <- Seed is initialized as GENERATE_NEW_SEED when opening the window
- dbg: [misc] [StartGeneratingLandscape:1] Game seed: 4294967295; New game seed: 1
- dbg: [misc] [StartGeneratingLandscape:2] Game seed: 4294967295; New game seed: 1
- dbg: [misc] [SwitchToMode] SM_GENRANDLAND
- dbg: [misc] [GenerateWorld] Game seed: 4294967295; New game seed: 1
- dbg: [misc] [_GenerateWorld] Game seed: 4294967295; New game seed: 1
- dbg: [misc] Seed was set as GENERATE_NEW_SEED, so I generated 425598236
- Result: new random map
- dbg: [misc] --- SHOW GENERATE RANDOM LANDSCAPE ---
- dbg: [misc] [_ShowGenerateLandscape:1] Game seed: 425598236; New game seed: 1
- dbg: [misc] [_ShowGenerateLandscape:2] Game seed: 4294967295; New game seed: 1 <- Seed is initialized as GENERATE_NEW_SEED when opening the window
- Changed the generation_seed from console to "1"
- dbg: [misc] [StartGeneratingLandscape:1] Game seed: 1; New game seed: 1
- dbg: [misc] [StartGeneratingLandscape:2] Game seed: 1; New game seed: 1
- dbg: [misc] [SwitchToMode] SM_GENRANDLAND
- dbg: [misc] [GenerateWorld] Game seed: 1; New game seed: 1
- dbg: [misc] [_GenerateWorld] Game seed: 1; New game seed: 1
- Result: map with seed 1