switch(FEAT_INDUSTRYTILES, SELF, coal_mine_tile_1_anim_control, 0) {
return CB_RESULT_START_ANIMATION;
}
item(FEAT_INDUSTRYTILES, coal_mine_tile_1, ) {
property {
substitute: 0;
land_shape_flags: 0;
animation_info: [ANIMATION_NON_LOOPING, 253];
animation_speed: 1;
animation_triggers: bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP);
}
graphics {
tile_check: coal_mine_coal_mine_tile_1_lc_0;
anim_next_frame: (animation_frame == 253) ? 1 : (animation_frame % 3);
anim_control: coal_mine_tile_1_anim_control;
coal_mine_tile_fences;
}
}