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tgen light patches

  1. Tgen light 1.2 patches by chillcore.
  2. https://devs.openttd.org/~alberth/diffs/tgen_light/ is the patch queue with some shuffles by me.
  3. Below the same list: name of the patch, commit message, and my informal explanation of what happens
  4.  
  5. 10_optional_init_map_at_zero.diff
  6.         Codechange: Initialise map at level 0 instead of -32k (chillcore)
  7.     Special value isn't used (and overwritten on the first sweep anyway)
  8.  
  9. 20_optional_more_water.diff
  10.         Change: Slightly more water in the non-custom sea levels (chillcore)
  11.     Slightly more water in the map.
  12.  
  13. 30_optional_improve_coast_generation.diff
  14.         Change: Generate more detail curves at the coast (chillcore)
  15.     Slightly less water in the map, and more curvy coasts
  16.  
  17. 40_Tgen_light_Fix_tropical_forest.diff
  18.         Fix: Generate tropical forest was broken at the low 1/4 of the current height instead of max height (chillcore)
  19.     tropical hills are 'green' now too instead of just around water.
  20.     much less desert
  21.  
  22. 50_Tgen_light_Generated_height.diff
  23.         Fix: Tune down terrain generation to reduce amount of long slopes (chillcore)
  24.     reduce height of the mountains (in tropical leading to more desert again, less hills to make 'green')
  25.  
  26. 60_Tgen_light_Magic_nrs_smoothness.diff
  27.         Codechange: Replace magic nrs for the smoothness setting (chillcore)
  28.     add enum for smoothness setting
  29.  
  30. 70_Tgen_light_Three_arrays.diff
  31.         Fix: Tweak noise generator more precisely for different map sizes (chillcore)
  32.     more specific arrays for different mapsizes.

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