- Single sprite
- e#: sprite {
- x_base: 64; y_base: 0;
- file: "../sprites/terrain/groundtiles/cornerhighlight8bpp64_masked.png";
- width: 64; height: 64; x_offset: -32; y_offset: -33;
- }
- Row of sprites
- (n#Nt, n#Et, n#St, n#Wt) : sheet {
- file: "../sprites/terrain/groundtiles/borderhighlight8bpp64_masked.png";
- x_base: 0; y_base: 320; x_step: 64; y_step: 64;
- x_offset: -32; y_offset: -17; width: 64; height: 64;
- mask: bitmask { type: "voxel64"; x_pos: 0; y_pos: 0; }
- Lots of rows of sprites
- (n#, _n#, _n#, _n#
- |n#n, n#e, n#s, n#w
- |n#ne, n#es, n#sw, n#nw
- |n#ns, n#ew, _n#ns,_n#ew
- |n#nes,n#esw,n#nsw,n#new) : sheet {
- file: "../sprites/terrain/groundtiles/borderhighlight8bpp64_masked.png";
- x_base: 0; y_base: 0; x_step: 64; y_step: 64;
- x_offset: -32; y_offset: -33; width: 64; height: 64;
- }