- Tile surface sprite sub-block
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- In several game blocks you can find a set of sprite for the ground. Below is
- the layout of such a sub-block.
- Note that the sprites should look to the north (thus, the sprite at 4 has its
- back corner up).
- The suffix is added to denote a specific sprite in a sequence inside another block.
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- Offset Length Version Suffix Description
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- 0 4 1- # Flat surface tile.
- 4 4 1- #n North corner up.
- 8 4 1- #e East corner up.
- 12 4 1- #ne North, east corners up.
- 16 4 1- #s South corner up.
- 20 4 1- #ns North, south corners up.
- 24 4 1- #es East, south corners up.
- 28 4 1- #nes North, east, south corners up.
- 32 4 1- #w West corner up.
- 36 4 1- #nw West, north corners up.
- 40 4 1- #ew West, east corners up.
- 44 4 1- #new West, north, east corners up.
- 48 4 1- #sw West, south corners up.
- 52 4 1- #nsw West, north, south corners up.
- 56 4 1- #esw West, east, south corners up.
- 60 4 1- #Nb Steep north slope (bottom part).
- 64 4 1- #Eb Steep east slope (bottom part).
- 68 4 1- #Sb Steep south slope (bottom part).
- 72 4 1- #Wb Steep west slope (bottom part).
- 76 4 2- #Nt Steep north slope (top part).
- 80 4 2- #Et Steep east slope (top part).
- 84 4 2- #St Steep south slope (top part).
- 88 4 2- #Wt Steep west slope (top part).
- 92 Total length of the sub-block.
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