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How do I make this line e

  1. MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d)) == WATER_CLASS_RIVER ? HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0) ? o : GetTileOwner(t + TileOffsByDiagDir(d)) : GetTileOwner(t + TileOffsByDiagDir(d)) : wc == WATER_CLASS_SEA ? OWNER_WATER : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
  2.  
  3.  
  4.     int t2 = t + TileOffsByDiagDir(d);
  5.     MakeStation(t2,
  6.             IsWaterTile(t2) ?
  7.                     HasTileWaterClass(t2) && GetWaterClass(t2) == WATER_CLASS_RIVER ?
  8.                             HasBit(_me[t2].m6, 0) ?
  9.                                     o :
  10.                             GetTileOwner(t2) :
  11.                     GetTileOwner(t2) :
  12.             wc == WATER_CLASS_SEA ?
  13.                     OWNER_WATER :
  14.             o,
  15.         sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
  16. }

Version history

Revision # Author Created at
phscfj8mp Anonymous 27 Mar 2015, 19:02:16 UTC Diff
pb5h0iyqg Anonymous 27 Mar 2015, 18:01:36 UTC Diff
pzm7gfeee Anonymous 27 Mar 2015, 14:28:09 UTC Diff
p8tcnva6v Anonymous 27 Mar 2015, 00:21:10 UTC Diff

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