/* Count number of AI companies to start. */
uint num_to_start = 0;
do {
if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;
if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;
} while ((uint)_settings_game.difficulty.max_no_competitors - ++num_to_start > 0 && AI::GetStartNextTime(num_to_start) == 0);
uint num_to_start_for;
for (num_to_start_for = 0; (uint)_settings_game.difficulty.max_no_competitors - num_to_start_for > 0; num_to_start_for++) {
if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break;
if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;
if ((uint)_settings_game.difficulty.max_no_competitors - num_to_start_for + 1 <= 0 || AI::GetStartNextTime(num_to_start_for + 1) > 0) break;
}
assert(num_to_start == num_to_start_for);