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  1.     /* Count number of AI companies to start. */
  2.     uint num_to_start = 0;
  3.     do {
  4.         if (_networking && num_companies + num_to_start >= _settings_client.network.max_companies) break;
  5.         if (num_ais + num_to_start >= (uint)_settings_game.difficulty.max_no_competitors) break;
  6.         num_to_start++;
  7.     } while (AI::GetStartNextTime(num_to_start) == 0);
  8.  
  9.     uint num_to_start_for = 0;
  10.     for (;; ++num_to_start_for) {
  11.         if (AI::GetStartNextTime(num_to_start_for) == 0) {
  12.             if (_networking && num_companies + num_to_start_for >= _settings_client.network.max_companies) break;
  13.             if (num_ais + num_to_start_for >= (uint)_settings_game.difficulty.max_no_competitors) break;
  14.         } else {
  15.             break;
  16.         }
  17.     }
  18.     assert(num_to_start == num_to_start_for);

Version history

Revision # Author Created at
prizp7egg Anonymous 23 Mar 2019, 23:06:26 UTC Diff
pqmxwmsfy Anonymous 23 Mar 2019, 23:01:51 UTC Diff
ptdw9hrs9 Anonymous 23 Mar 2019, 23:01:36 UTC Diff
pxd5mqdhw Anonymous 23 Mar 2019, 22:35:35 UTC Diff
poldjwubs Anonymous 23 Mar 2019, 22:34:35 UTC Diff
phxge1bu8 Anonymous 23 Mar 2019, 22:33:40 UTC Diff
pixwxtrxo Anonymous 23 Mar 2019, 20:28:40 UTC Diff

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