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Paste #pxwecdxaa

  1. *** OpenTTD Crash Report ***
  2.  
  3. Crash at: Sun Sep 29 16:41:40 2019
  4. In game date: 1903-04-25 (68)

Paste #pghvobgew

  1. // graphics chain for containers
  2.     random_switch (FEAT_TRAINS, SELF, express_intermodal_car_pony_gen_5B_switch_graphics_containers_random_reefer_DFLT, bitmask(TRIGGER_VEHICLE_NEW_LOAD)) {
  3.             1: return switch_intermodal_containers_default_reefer_DFLT_24px_0;
  4.     }
  5.     random_switch (FEAT_TRAINS, SELF, express_intermodal_car_pony_gen_5B_switch_graphics_containers_random_box_DFLT, bitmask(TRIGGER_VEHICLE_NEW_LOAD)) {

Paste #prycxpydp

  1. // graphics chain for containers
  2.     random_switch (FEAT_TRAINS, SELF, express_intermodal_car_pony_gen_5B_switch_graphics_containers_random_reefer_DFLT, bitmask(TRIGGER_VEHICLE_NEW_LOAD)) {
  3.             1: return switch_intermodal_containers_default_reefer_DFLT_24px_0;
  4.     }
  5.     random_switch (FEAT_TRAINS, SELF, express_intermodal_car_pony_gen_5B_switch_graphics_containers_random_box_DFLT, bitmask(TRIGGER_VEHICLE_NEW_LOAD)) {

Paste #pqb6egrmw

  1.  nmlc info: Train items: 397/65420
  2.  nmlc info: Concurrent spritesets: 2/255 ("generated/iron-horse.nml", line 12122)
  3.  nmlc info: Concurrent spritegroups: 241/256 ("generated/iron-horse.nml", line 59783)
  4.  nmlc info: Concurrent Action2 registers: 1/127 ("generated/iron-horse.nml", line 159160)
  5.  nmlc info: Concurrent ActionD registers: 3/64 (None)

Paste #p7dw4cffm

  1. Index: src/core/math_func.hpp
  2. ===================================================================
  3. --- src/core/math_func.hpp  (Revision 23438)
  4. +++ src/core/math_func.hpp  (Arbeitskopie)
  5. @@ -348,4 +348,18 @@

Paste #pkywezxuy

  1. Index: src/town_cmd.cpp
  2. ===================================================================
  3. --- src/town_cmd.cpp    (Revision 23345)
  4. +++ src/town_cmd.cpp    (Arbeitskopie)
  5. @@ -780,7 +780,7 @@

Paste #pg97jjllg

  1. end of NewsLoop: _current_news: 0x60d00014bb80, w->ni: (nil)
  2. end of NewsLoop: _current_news: 0x60d000023aa0, w->ni: (nil)
  3. end of NewsLoop: _current_news: 0x60d000042a40, w->ni: (nil)
  4. end of NewsLoop: _current_news: 0x60d000048a20, w->ni: (nil)
  5. end of NewsLoop: _current_news: 0x60d000001a40, w->ni: (nil)

Paste #p9ij5a1gv

  1. _current_news: 0x60d0001b0b90, w->ni: (nil)
  2. _current_news: 0x60d0001b4130, w->ni: (nil)
  3. _current_news: 0x60d0001af740, w->ni: (nil)
  4. _current_news: 0x60d0001af740, w->ni: (nil)
  5. _current_news: 0x60d0001c4460, w->ni: (nil)

Paste #ptc8yax97

  1. (gdb) bt
  2. #0  __asan::ReportGenericError (pc=93825004551211, bp=bp@entry=140737488342624, sp=sp@entry=140737488342608, addr=106446473194640, is_write=is_write@entry=false, access_size=access_size@entry=4, exp=0, fatal=true)
  3.     at /build/gcc/src/gcc/libsanitizer/asan/asan_report.cc:445
  4. #1  0x00007ffff763936c in __asan::__asan_report_load4 (addr=<optimized out>) at /build/gcc/src/gcc/libsanitizer/asan/asan_rtl.cc:118
  5. #2  0x0000555556113c2b in NewsWindow::GetNewVehicleMessageString (this=<optimized out>, widget=<optimized out>) at /home/milek7/OpenTTD/src/news_gui.cpp:544
  6. #3  0x000055555611459f in NewsWindow::DrawWidget (this=0x6110003bd980, r=..., widget=<optimized out

Paste #px4pxjaj8

  1. function MainClass::IsTownGrowing() {
  2.     local townList = GSTownList();
  3.     for (local town = townList.Begin(); !townList.IsEnd(); town = townList.Next()) {
  4.         local cargoList = GSCargoList();
  5.         cargoList.Sort(GSList.SORT_BY_ITEM, GSList.SORT_ASCENDING);

Paste #pidxg1mfb

  1.  
  2. function MainClass::IsTownGrowing() {
  3.     local townList = GSTownList();
  4.     for (local town = townList.Begin(); !townList.IsEnd(); town = townList.Next()) {
  5.         local cargoList = GSCargoList();

Paste #p10tlk0ja

  1.  
  2. function MainClass::IsTownGrowing() {
  3.     local townList = GSTownList();
  4.     for (local town = townList.Begin(); !townList.IsEnd(); town = townList.Next()) {
  5.         local cargoList = GSCargoList();

Paste #p4qukyqv2

  1. // graphics chain for vehicle platform
  2.         spriteset(intermodal_car_pony_gen_6C_ss_unreversed_unflipped, "generated/graphics/intermodal_car_pony_gen_6C.png") {
  3.           spriteset_template_symmetric_unreversed_8_8_unflipped(10 + 0)
  4.         }
  5.         spriteset(intermodal_car_pony_gen_6C_ss_unreversed_flipped, "generated/graphics/intermodal_car_pony_gen_6C.png") {

Paste #pm3vmrdyo

  1. Weight  Self Weight     Symbol Name
  2. 3.29 s  100.0%  0 s     openttd (60360)
  3. 2.54 s   77.3%  0 s      -[OTTD_QuartzView drawRect:]
  4. 2.46 s   74.9%  0 s       CGContextDrawImage
  5. 2.46 s   74.9%  0 s        CGContextDrawImageWithOptions

Paste #pbr4xunr4

  1. 2.0.0 changelog
  2.  
  3. "Whoa Runaway horses...Racing through the darkness....Runaway Horses."  Belinda Carlisle
  4.  
  5. 2 years in the making, Iron Horse 2 is an end-to-end rework of Iron Horse.