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Paste #p4qukyqv2

  1. // graphics chain for vehicle platform
  2.         spriteset(intermodal_car_pony_gen_6C_ss_unreversed_unflipped, "generated/graphics/intermodal_car_pony_gen_6C.png") {
  3.           spriteset_template_symmetric_unreversed_8_8_unflipped(10 + 0)
  4.         }
  5.         spriteset(intermodal_car_pony_gen_6C_ss_unreversed_flipped, "generated/graphics/intermodal_car_pony_gen_6C.png") {

Paste #pm3vmrdyo

  1. Weight  Self Weight     Symbol Name
  2. 3.29 s  100.0%  0 s     openttd (60360)
  3. 2.54 s   77.3%  0 s      -[OTTD_QuartzView drawRect:]
  4. 2.46 s   74.9%  0 s       CGContextDrawImage
  5. 2.46 s   74.9%  0 s        CGContextDrawImageWithOptions

Paste #pbr4xunr4

  1. 2.0.0 changelog
  2.  
  3. "Whoa Runaway horses...Racing through the darkness....Runaway Horses."  Belinda Carlisle
  4.  
  5. 2 years in the making, Iron Horse 2 is an end-to-end rework of Iron Horse.

Paste #psjxkjgfz

  1. 2.0.0 changelog
  2.  
  3. *Improved Tech Tree*
  4. - reworked all vehicles
  5. - 6 distinct generations of vehicles (DATE RANGE)

Paste #pp3lv7gbk

  1. 2.0.0 changelog
  2.  
  3. - all lengths now 4/8, 6/8, 8/8, 10/8, or 12/8
  4.     - easy to make tile length trains
  5.     - or don't bother

Paste #p1x8xmqgt

  1.         if (this._search_range) {
  2.             local source_x = AIMap.GetTileX(source);
  3.             local source_y = AIMap.GetTileY(source);
  4.             local goal_x = AIMap.GetTileX(goal);
  5.             local goal_y = AIMap.GetTileY(goal);

Paste #prqsbwaty

  1.     function InitializePath(source, goal) {
  2.         this._pathfinder.InitializePath([source, 0xFF], goal);
  3.         if (this._search_range != 0) {
  4.             local source_x = AIMap.GetTileX(source);
  5.             local source_y = AIMap.GetTileY(source);

Paste #pmfujrgil

  1.     function InitializePath(source, goal) {
  2.         this._pathfinder.InitializePath([source, 0xFF], goal);
  3.         if (this._search_range != 0) {
  4.             local source_x = AIMap.GetTileX(source);
  5.             local source_y = AIMap.GetTileY(source);

Paste #pu89rivhz

  1. function MainClass::SetTownEffectGoals() {
  2.     local cargoList = GSCargoList();
  3.     cargoList.Sort(GSList.SORT_BY_ITEM, GSList.SORT_ASCENDING);
  4.    
  5.     local passengers = false;

Paste #p6kltihwu

  1. function Utils::IsTownGrowing(town, cargo) {
  2.     local cargoList = AICargoList();
  3.     local cargoRequired = AIList();
  4.     for (local cargo_type = cargoList.Begin(); !cargoList.IsEnd(); cargo_type = cargoList.Next()) {
  5.         local town_effect = AICargo.GetTownEffect(cargo_type);

Paste #pii0hylrg

  1. 0eNrtfduOZEly3K8s6pHoHJy4x5kHAoJIUA8Ul+BwJQHEolHTnTNT2OquVlX1UCOiPkAfoh/Tl6iyrqczw+OYWUVWb5P7soPtmbb08BMXdw8Ps387+fH88/bT5dnH67c/Xlz86eT7f3v+k6uT7/9l8X93/+7s3cXH+z++Ovv54+n57s+uf/u0Pfn+5Ox6++HkzcnH0w+7/3d9eXr2cXN1ffHp5ObNydnH99v/dfK9u3mz+hd/Or263tz+7Y9Xny4urzc/bs+vFwi+ifDr2eX159s/eQK5/y82f7/4m4H6m3nxN+PNH9+cbD9en12fbe/Hfvd/fnv78fOHH7eXt8PqGv/m5NPF1e3fvfi4+91bvI3zb05+u/1nuv2N92eX23f3/zLvLNyD9ix0aELHBnT4Evrq0/nZ9fXtv2iATveg8TvA4sha7GBnJBJ6hpEziVxh5EIiFxi5ksgZRp5J5AQj72YSBR1xaHYVBhyaXYX4+naBXS44NLkSJxyZXIiEzeRCJBxNLkRidpALkZjS5ELE16En1yG+d3hyGeL7nSdXIb5He3IR4ueKJ9egwxehZxchvgo9uQqZeIZchg5fh55chw5fiJ5ciA5fiWESI7wIRHhOxA4AthfjPMTuIGIjdkct1IvApxTjU8TqrEEjzi5aHIk4pGrBLwI9a1YDvo4

Station + VTN Blueprints

  1. 0eNrtfduOZEly3K8s6pHoHJy4x5kHAoJIUA8Ul+BwJQHEolHTnTNT2OquVlX1UCOiPkAfoh/Tl6iyrqczw+OYWUVWb5P7soPtmbb08BMXdw8Ps387+fH88/bT5dnH67c/Xlz86eT7f3v+k6uT7/9l8X93/+7s3cXH+z++Ovv54+n57s+uf/u0Pfn+5Ox6++HkzcnH0w+7/3d9eXr2cXN1ffHp5ObNydnH99v/dfK9u3mz+hd/Or263tz+7Y9Xny4urzc/bs+vFwi+ifDr2eX159s/eQK5/y82f7/4m4H6m3nxN+PNH9+cbD9en12fbe/Hfvd/fnv78fOHH7eXt8PqGv/m5NPF1e3fvfi4+91bvI3zb05+u/1nuv2N92eX23f3/zLvLNyD9ix0aELHBnT4Evrq0/nZ9fXtv2iATveg8TvA4sha7GBnJBJ6hpEziVxh5EIiFxi5ksgZRp5J5AQj72YSBR1xaHYVBhyaXYX4+naBXS44NLkSJxyZXIiEzeRCJBxNLkRidpALkZjS5ELE16En1yG+d3hyGeL7nSdXIb5He3IR4ueKJ9egwxehZxchvgo9uQqZeIZchg5fh55chw5fiJ5ciA5fiWESI7wIRHhOxA4AthfjPMTuIGIjdkct1IvApxTjU8TqrEEjzi5aHIk4pGrBLwI9a1YDvo4

Paste #pef0g4kgn

  1. Weight  Self Weight     Symbol Name
  2. 31.15 s  100.0% 0 s     openttd (44198)
  3. 30.71 s   98.5% 0 s      -[OTTD_QuartzView drawRect:]  0x2d39c
  4. 28.99 s   93.0% 0 s       -[OTTD_QuartzView drawRect:]
  5. 28.79 s   92.4% 0 s        CGContextDrawImage

Paste #pifvpevu9

  1. Weight  Self Weight     Symbol Name
  2. 31.15 s  100.0% 0 s     openttd (44198)
  3. 30.71 s   98.5% 0 s      -[OTTD_QuartzView drawRect:]  0x2d39c
  4. 107.00 ms    0.3%   0 s      HALC_ProxyIOContext::IOThreadEntry  0x2d3bc
  5. 32.00 ms    0.1%    0 s      <Unnamed Thread> 0x2f3e0

Paste #pkbdlajme

  1. function Utils::GetStationCoverageCargoProduction(stationId, cargoClass) {
  2.     local tileList = AITileList();
  3.     local stationTiles = AITileList_StationType(stationId, AIStation.STATION_ANY);
  4.     local airportTiles = AITileList_StationType(stationId, AIStation.STATION_AIRPORT);
  5.     airportTiles.Sort(AIList.SORT_BY_ITEM, AIList.SORT_ASCENDING);