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Paste #poabtewfk

  1. (lldb) up 20
  2. frame #20: 0x0000000100212dca openttd`error(char const*, ...) + 202
  3. openttd`error:
  4. ->  0x100212dca <+202>: leaq   0xd0(%rsp), %rdi
  5.     0x100212dd2 <+210>: callq  0x1000b55c0               ; CrashLog::SetErrorMessage(char const*)

Paste #pu7j73jpl

  1. thread backtrace all
  2. * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
  3.   * frame #0: 0x00007fff6022722a libsystem_kernel.dylib`mach_msg_trap + 10
  4.     frame #1: 0x00007fff6022776c libsystem_kernel.dylib`mach_msg + 60
  5.     frame #2: 0x00007fff341c4bee CoreFoundation`__CFRunLoopServiceMachPort + 328

Paste #pwmrpem5k

  1. Process 92710 launched: '/Users/andy2/workspace/OpenTTD.andythenorth/bin/openttd' (x86_64)
  2. 2019-06-23 21:05:03.933719+0100 openttd[92710:3923788] SecTaskLoadEntitlements failed error=22 cs_flags=20, pid=92710
  3. 2019-06-23 21:05:03.933809+0100 openttd[92710:3923788] SecTaskCopyDebugDescription: openttd[92710]/0#-1 LF=0
  4. Unable to use '16' for small font, FreeType reported error 0x1, using sprite font instead
  5. 2019-06-23 21:05:04.060553+0100 openttd[92710:3923788] MessageTracer: load_domain_whitelist_search_tree:73: Search tree file's format version number (0) is not supported
  6. 2019-06-23 21:05:04.060578+0100 openttd[92710:3923788] MessageTracer: Falling back to default whi

Paste #p6pppyvlc

  1. Target 0: (openttd) stopped.
  2. (lldb) thread list
  3. Process 92683 stopped
  4. * thread #1: tid = 0x3bd78b, 0x00007fff3467ace9 CoreGraphics`RGBAf16_sample_RGBAf_inner(_ImgOp const*, long, long, int) + 2848, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
  5.   thread #6: tid = 0x3bd7dd, 0x00007fff6022722a libsystem_kernel.dylib`mach_msg_trap + 10, name = 'com.apple.audio.IOThread.client'

Paste #pcchrfyyt

  1. (lldb) target create "bin/openttd"
  2. run
  3. Current executable set to 'bin/openttd' (x86_64).
  4. (lldb) run
  5. Process 92610 launched: 'bin/openttd' (x86_64)

Paste #phei0hx40

  1. (bin35) iron-horse$ hg up tip
  2. abort: outstanding merge conflicts
  3. (bin35) iron-horse$ hg merge --abort
  4. abort: no merge in progress

Paste #pdmw75a2h

  1. ##[section]Starting: Make Bundle (16 pool workers)
  2. ==============================================================================
  3. Task         : Command Line
  4. Description  : Run a command line script using cmd.exe on Windows and bash on macOS and Linux.
  5. Version      : 2.148.0

Universal railtype

  1. }
  2. item (FEAT_RAILTYPES, universalrail, 15){
  3. property{
  4. label:                          "UNIV";
  5. introduction_date:              date(1958,01,01);

Paste #peczugsqb

  1. Full compile, empty caches
  2.  
  3. real    0m52.772s
  4. user    1m3.938s
  5. sys 0m4.287s

Paste #puupdzhpm

  1. are you one of the authors of this content, if so answer 'yes I am': yes I am
  2. Traceback (most recent call last):
  3.   File "musa.py", line 183, in <module>
  4.     main()
  5.   File "musa.py", line 153, in main

Paste #pn5we4eqn

  1.     openttd.exe!SQVM::Execute(SQObjectPtr & closure, __int64 target, __int64 nargs, __int64 stackbase, SQObjectPtr & outres, unsigned __int64 raiseerror, SQVM::ExecutionType et) Ligne 730 C++
  2.     openttd.exe!sq_resumeerror(SQVM * v) Ligne 1031 C++
  3.     openttd.exe!Squirrel::ResumeError() Ligne 337   C++
  4. >   openttd.exe!`ScriptInstance::GameLoop'::`1'::catch$3() Ligne 228    C++
  5.     [Code externe]

layers recolour

  1. switch (FEAT_TRAINS,SELF, switch_mglv_hopper_layer0, [
  2.   STORE_TEMP(CB_FLAG_MORE_SPRITES + base_sprite_2cc + 3 + 16 * company_colour2, 0x100)
  3. ]{
  4.   return spritegroup_maglevhopper_wagon_layer;
  5. }

layers recolour

  1.  
  2. switch (FEAT_TRAINS,SELF, switch_mglv_hopper_layers, [
  3.   STORE_TEMP((getbits(extra_callback_info1, 8, 8) < 4 ? CB_FLAG_MORE_SPRITES  : 0) + PALETTE_USE_DEFAULT, 0x100),
  4.   getbits(extra_callback_info1, 8, 8)
  5.   ]){

Paste #p4onmpucs

  1. // buy menu spriteset template
  2. template spriteset_template_purchase_athena(y) {
  3.             //[left_x,  upper_y,    width,      height,     offset_x,      offset_y]
  4.             [60,    10, 1, 1, 0, 0]
  5.             [60,    10, 1, 1, 0, 0]

layerssssss

  1. switch (FEAT_TRAINS,SELF, switch_rail_freight_vehid_back_layers, [
  2.   STORE_TEMP((getbits(extra_callback_info1, 8, 8) < 4 ? CB_FLAG_MORE_SPRITES  : 0) + PALETTE_USE_DEFAULT, 0x100),
  3.   getbits(extra_callback_info1, 8, 8)
  4.   ]){
  5.   0: sprite_attach_background_8_rail_freight_wagon;