- switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_1_PASS, position_in_vehid_chain % 6) {
- 0: return slammer_switch_graphics_engine_id_0;
- }
- switch (FEAT_TRAINS, SELF, slammer_switch_graphics_position_in_consist_check_2_PASS, position_in_vehid_chain % 6) {
- 0: return slammer_switch_graphics_engine_id_1;