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Paste #pndicda2e

  1. // default graphics chain
  2.         spriteset(open_car_pony_gen_1A_ss_empty_unreversed_unflipped, "generated/graphics/open_car_pony_gen_1A.png") {
  3.           spriteset_template_symmetric_unreversed_open_car_pony_gen_1A_unflipped(10)
  4.         }
  5.         spritegroup open_car_pony_gen_1A_sg_empty_unreversed_unflipped {

OpenTTD 1.8.0

  1. Ok, real-talk. We now have been making foolish announcement on 1st April for 10 years.
  2. It's time to stop this silliness.
  3. So, in the near future we will make the SVN repository read-only.

Paste #pdgg3hnan

  1. GS - arbitrary modular goals
  2.  
  3. Common interface
  4. - % completed
  5. - time remaining

GridLock Rails blueprint

  1. 0eNrcvd1uXEuynfsqbV4aq9oz/zMX7A3YPlfnyvDuCwMbDYKSaklEUyRdJJdb2NAD+EH8Yn4SVxXrZ7JmjswxZhXVW+tceJ/WKn3KGRmZGREZGfGvVx/uXpaPq9v75+sPDw9/u/r1X49/8nT167+M/ufmv91+fLh//eOn28/3N3ebP3v+9ri8+vXq9nn59eqXq/ubr5v/tbq5vbv6/svV7f2n5d+vfjXff6n8ld9vV88v6z85/K3XXyz+x+hv2u9//eVqef98+3y7fP2Xt//j2/X9y9cPy9UaffjbH19Wvy8/Lbb/9C9Xjw9P67/zcL/599acRfjl6tv6/5iyZn+6XS0/vv7HsBnZCdK++YzFbtwV5J93UGv/HL5XQO74Zc9r1Ocvz2h0fg+qYTyLsS1KkAcz1DCRk7fZiTv1xZ04oqsTfYWYVYFVv7RwauAOWjCstaA7NjOQ2pX2XJNOuabGNer8mlz7amNF4QEMr/t5x/FvPzLVqF6mxrdUV6PKS2NNrXGiKro6JtHD2SjTFmQJ2WUd6wnhnSyTj19ubu+JPdP4+p5pB3qYlv94yx4T+13G9FeytbLa+OoXO/mLiXmx6qkBBkevjVgfW/WAjSrU9jdAKyyb/ScPhOZkHWuJ6Smy8hCDdcMMao2jHyZVm8PZGZyu7Jwjj1Bz2GzM6RF

Wolf01

  1. 1.8 is coming fast like a train! The first Release Candidate is carrying a load of bug fixes and changes which were really needed to make the game work more consistently (for example now the terrain variety is taken into account when regenerating the map). Some more fixes regard the newgrf random triggers for the industries, and others are just graphic.
  2. The text in the industry windows has been reworded to make it more comprehensible when stockpiling is enabled.
  3. At long last, AI companies should be able to continue their business even when low on capital but highly profitable. As some of them like to live on the edge of the bankruptcy, now the check for bankruptcy is pe

Wolf01

  1. 1.8 is coming fast like a train, the first Release Candidate is carrying a load of bug fixes and some changes which were really needed to make the game working more consistently (for example now the terrain variety is taken into account when regenerating the map), some more fixes regard the newgrf random triggers for the industries, others are just graphic.
  2. The text in industries window has been reworded to make it more comprehensible when stockpiling is enabled.
  3. Finally AI companies should be able to continue their business even when low on budget but high profitable, as some of them like to live on the edge of the bankruptcy, now the check for bankruptcy is performed

Paste #pjyzssm5y

  1. switch(FEAT_ROADVEHS, SELF, switch_pickup0, [
  2.     STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_USE_DEFAULT, 0x100)
  3. ]) {
  4.     default: spriteset_truck;
  5. }

Paste #pgtcthqyg

  1. switch(FEAT_ROADVEHS, SELF, switch_pickup0, [
  2.     STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_USE_DEFAULT, 0x100)
  3. ]) {
  4.     default: spriteset_truck;
  5. }

Paste #pgbzgzckr

  1.     // -- smoke etc -- //
  2.         switch (FEAT_TRAINS, SELF, suburban_switch_visual_effect_and_powered_by_variant_0, current_railtype) {
  3.             return visual_effect_and_powered(VISUAL_EFFECT_STEAM, -3, DISABLE_WAGON_POWER);
  4.         }
  5.         switch (FEAT_TRAINS, SELF, suburban_switch_visual_effect_and_powered_by_variant_flipped_0, current_railtype) {

Paste #plobkpy8n

  1. Process 4006 (abrt-applet) of user 1000 dumped core.
  2.  
  3. Stack trace of thread 4006:
  4. #0  0x00007f7539f0edd7 problem_get_argv0 (libreport-gtk.so.0)
  5. #1  0x0000563cc9251da7 notify_problem_list (abrt-applet)

Paste #pyqy4enmf

  1. byte tb[4];
  2. for (int i = 3; i >= 0; i--) {
  3.     if (value <= 0x7F) {
  4.         tb[i] = value;
  5.         fwrite(&tb[i], 1, 4 - i, f);

Paste #p5tbhruo5

  1.     switch (FEAT_INDUSTRIES, SELF, flour_mill_brick_layouts_only_check_layout, var[0x86]) {
  2.         3..5: return CB_RESULT_LOCATION_DISALLOW;
  3.         flour_mill_check_founder;
  4.     }

Paste #prn4zucqf

  1. http://ashematme.ru - ashematme.ru

Paste #phcuwkyql

  1. // -- capacity determined according to cargo class -- //
  2.  
  3. switch (FEAT_ROADVEHS, SELF, amblecote_1_switch_cargo_capacity_by_cargo_1, cargo_classes & bitmask(CC_MAIL, CC_ARMOURED)) {
  4.         bitmask(CC_MAIL): return 32;
  5.         bitmask(CC_ARMOURED): return 32;

Paste #phtmnjuv6

  1. about forks and binaries:
  2. * it is unclear whether "release" is meant like "stable release" (every few months) or "nightly release" (every few days)
  3. * suggestion
  4. ** all forks get two build jobs
  5. *** build once per day for all platforms, if any vcs changes