Old revision #p65cplx9w | New revision #px2mrnq7q | ||
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1 | enum ScriptSlotFlags { | 1 | enum ScriptSlotFlags { |
2 | SCRIPTSLOT_NONE = 0, | 2 | SCRIPTSLOT_NONE = 0, ///< No Company or Game Script started in this slot |
3 | SCRIPTSLOT_HU_STARTED = 1, | 3 | SCRIPTSLOT_HU_STARTED = 1, ///< Human Company started in this slot |
4 | SCRIPTSLOT_AI_STARTED = 2, | 4 | SCRIPTSLOT_AI_STARTED = 2, ///< AI Company started in this slot |
5 | SCRIPTSLOT_GS_STARTED = 3, | 5 | SCRIPTSLOT_GS_STARTED = 3, ///< Game Script started in this slot |
6 | 6 | ||
7 | SCRIPTSLOT_SCRIPT_STARTED = SCRIPTSLOT_AI_STARTED & SCRIPTSLOT_GS_STARTED ///< A script started, regardless if it's AI or GS | 7 | SCRIPTSLOT_SCRIPT_STARTED = SCRIPTSLOT_AI_STARTED | SCRIPTSLOT_GS_STARTED, ///< A script started in this slot, regardless if it's AI or GS |
8 | 8 | ||
9 | SCRIPTSLOT_DEAD = 4, ///< | ||
10 | |||
11 | SCRIPTSLOT_SCRIPT_DEAD = SCRIPTSLOT_SCRIPT_STARTED & SCRIPTSLOT_DEAD, ///< A script is dead. | ||
9 | }; | 12 | }; |