Loading

Paste #px2mrnq7q

  1. enum ScriptSlotFlags {
  2.     SCRIPTSLOT_NONE                         = 0,                                             ///< No Company or Game Script started in this slot
  3.     SCRIPTSLOT_HU_STARTED                   = 1,                                             ///< Human Company started in this slot
  4.     SCRIPTSLOT_AI_STARTED                   = 2,                                             ///< AI Company started in this slot
  5.     SCRIPTSLOT_GS_STARTED                   = 3,                                             ///< Game Script started in this slot
  6.    
  7.     SCRIPTSLOT_SCRIPT_STARTED               = SCRIPTSLOT_AI_STARTED | SCRIPTSLOT_GS_STARTED, ///< A script started in this slot, regardless if it's AI or GS
  8.    
  9.     SCRIPTSLOT_DEAD                         = 4,                                             ///<
  10.    
  11.     SCRIPTSLOT_SCRIPT_DEAD                  = SCRIPTSLOT_SCRIPT_STARTED & SCRIPTSLOT_DEAD,   ///< A script is dead.
  12. };

Version history

Revision # Author Created at
p65cplx9w Anonymous 27 Apr 2016, 18:39:20 UTC Diff

Comments