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Old revision #pmqx8er2lNew revision #pjysl6t8a
1    if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {  1    if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {  
2        /* Allow multiple AIs to possibly start in the same tick. */  2        /* Allow multiple AIs to possibly start in the same tick. */  
3        do {  3        do {  
4            if (!MaybeStartNewCompany()) {  4            if (!MaybeStartNewCompany()) break;
5                break;    
6            }    
7        } while (AI::GetStartNextTime() == 0);  5        } while (AI::GetStartNextTime() == 0);  
8    } 6    }