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  1.     if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
  2.         /* Allow multiple AIs to possibly start in the same tick. */
  3.         do {
  4.             if (!MaybeStartNewCompany()) break;
  5.         } while (AI::GetStartNextTime() == 0);
  6.     }

Version history

Revision # Author Created at
pmqx8er2l Anonymous 01 Feb 2019, 16:10:14 UTC Diff

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