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local
alltiles
=
AIMap
.
GetMapSize
(
)
;
for
(
local
tile
=
0
; tile < alltiles; tile
++
)
{
AIAirport
.
GetNearestTown
(
AIBase
.
RandRange
(
alltiles
)
,
AIAirport
.
AT_INTERCON
)
;
}
Version history
Revision #
Author
Created at
piojqoyk3
Anonymous
27 Mar 2019, 22:24:00 UTC
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