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  1.         local alltiles = AIMap.GetMapSize();
  2.         for (local tile = 0; tile < alltiles; tile++) {
  3.             AIAirport.GetNearestTown(AIBase.RandRange(alltiles), AIAirport.AT_INTERCON);
  4.         }

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Revision # Author Created at
piojqoyk3 Anonymous 27 Mar 2019, 22:24:00 UTC Diff

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