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Paste #pvklpnahq

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  2. * andythenorth_ hat die Verbindung getrennt (Remote host closed the connection).
  3. <Alberth> they do make your life complicated with precise placement, or would that also happen with say, default industries ?
  4. <planetmaker> basically what alberth said: a too complex industry newgrf is not well suitable for interaction with anything outside it
  5. <_dp_> btw, all cb gamescripts currently sum all cargo delivered to a town regardless of specific industry first and only then make decisions
  6. <Alberth> sounds like a fair way to go about it
  7. <Alberth> ie averaging happyness of industries does the same, basically
  8. <_dp_> Alberth, default set is no different, we custom place pp and factories in temperate for example
  9. <planetmaker> ok... but how does that affect any interaction between GS and industry? I'd not recon much
  10. <Alberth> and this is just to make the scenario interesting to play? or are there other factors here?
  11. <_dp_> Alberth, except that you need understand first what that happines even means and if averaging it makes any sense for your goal
  12. <_dp_> Alberth, for cb it's worthless as what you really need is cargo amounts anyway
  13. <planetmaker> not necessarily
  14. <planetmaker> but delivered cargo to an industry is a very good prox
  15. <planetmaker> proxy
  16. <_dp_> Alberth, mostly to make it "fair" so as you can get any town on any map and beat a highscore with it
  17. <_dp_> Alberth, instead of waiting eternity for a perfect one to appear
  18. <planetmaker> how is that score calculated (roughly)?
  19. <Alberth> ok, could be done by a GS too I guess, altohugh it might need more information than is available currently
  20. <_dp_> planetmaker, you mean cb score? either population after a set amount of time or time to get to a certain population
  21. <planetmaker> ok. For a scenario with several equal starting points: no way around manual placement / creation. But that's independent of any interaction discussed
  22. <planetmaker> if the CB-script could simply query the industry "how well are you served" and it returns a number -100 ... +100, it would basically be the same thing as now querying the cargoes delivered. Wouldn't it?
  23. <Alberth> well, there is this concept "enough cargo" which isn't well-defined yet, currently, I think
  24. <_dp_> planetmaker, depends on how that satisfaction it is calculated
  25. <_dp_> planetmaker, if it's based on cargo then kinda yes, except for a precision loss
  26. <Alberth> ie when do default industries have enough?
  27. <_dp_> planetmaker, if it's some random bs then ofc no
  28. <planetmaker> hm, I guess default industries are greedy, so a cargo amount delivered is more meaningful
  29. <_dp_> precision loss is not a small thing btw, like we do adjust monthly cargo goals with amount of days in month
  30. <_dp_> otherwise february is too brutal xD
  31. <planetmaker> he
  32. <planetmaker> how do you get the cargo produced by whatever industry? GSIndustry:GetLastMonthProduction ?
  33. <_dp_> planetmaker, I'm not rly using GS so I'm just counting cargo unloading within certain radius of town, not idea what GS equivalent is
  34. <_dp_> planetmaker, you can check Simple City Builder, it mostly does the same stuff

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