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  1. enum ScriptSlotFlags {
  2.     SST_GAMEMODE   = 0x1,  ///< _game_mode == GM_NORMAL or _game_mode != GM_NORMAL
  3.     SST_SLOT       = 0x2,  ///< slot == OWNER_DEITY or slot != OWNER_DEITY
  4.     SST_GSSTATE    = 0x4,  ///< Game::GetInstance()->IsDead() or !Game::GetInstance()->IsDead()
  5.     SST_AICOMPANY  = 0x8,  ///< Company::IsValidAiID(slot) or !Company::IsValidAiID(slot)
  6.     SST_AISTATE    = 0x10, ///< Company::Get(slot)->ai_instance->IsDead() or !Company::Get(slot)->ai_instance->IsDead()
  7.     SST_INGAME     = 0x20, ///< (config_item.flags & SCRIPTCONFIG_INGAME) == 0 or (config_item.flags & SCRIPTCONFIG_INGAME) != 0
  8. };
  9.  
  10. ---------
  11. 5
  12. _game_mode == GM_NORMAL
  13. _game_mode != GM_NORMAL
  14.  
  15. 4
  16. slot == OWNER_DEITY
  17. slot != OWNER_DEITY
  18.  
  19. 3
  20. Game::GetInstance()->IsDead()
  21. !Game::GetInstance()->IsDead()
  22.  
  23. 2
  24. Company::IsValidAiID(slot)
  25. !Company::IsValidAiID(slot)
  26.  
  27. 1
  28. Company::Get(slot)->ai_instance->IsDead()
  29. !Company::Get(slot)->ai_instance->IsDead()
  30.  
  31. 0
  32. (config_item.flags & SCRIPTCONFIG_INGAME) == 0
  33. (config_item.flags & SCRIPTCONFIG_INGAME) != 0
  34.  
  35. 5 4 3 2 1 0
  36. ===========
  37. 0 0 0 x x 1 - dead gs in a game, edit all parameters
  38. 0 0 1 x x 0 - alive gs in a game, edit some parameters
  39.  
  40. 0 1 x 0 0 1 - dead ai in a game, edit all parameters
  41. 0 1 x 0 1 0 - alive ai in a game, edit some parameters
  42.  
  43. 0 1 x 1 x 1 - human or none in a game, edit all parameters
  44.  
  45. 1 0 x x x 1 - gs in main menu, edit all parameters
  46. 1 1 x 1 x 1 - ai in main menu, edit all parameters

Version history

Revision # Author Created at
pbh42bouj Anonymous 27 Apr 2016, 22:30:16 UTC Diff
px2mrnq7q Anonymous 27 Apr 2016, 19:06:14 UTC Diff
p65cplx9w Anonymous 27 Apr 2016, 18:39:20 UTC Diff

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