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  1.         local alltiles = AIMap.GetMapSize();
  2.         for (local type = 0; type <= 8; type++) {
  3.             for (local tile = 0; tile < alltiles; tile++) {
  4.                 AIAirport.GetNearestTown(tile, type);
  5.             }
  6.         }
  7.         AIController.Break("Iterated all types and tiles");

Version history

Revision # Author Created at
piojqoyk3 Anonymous 27 Mar 2019, 22:24:00 UTC Diff

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