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local
alltiles
=
AIMap
.
GetMapSize
(
)
;
for
(
local
type
=
0
;
type
<
=
8
;
type
++
)
{
for
(
local
tile
=
0
; tile < alltiles; tile
++
)
{
AIAirport
.
GetNearestTown
(
tile
,
type
)
;
}
}
AIController
.
Break
(
"Iterated all types and tiles"
)
;
Version history
Revision #
Author
Created at
piojqoyk3
Anonymous
27 Mar 2019, 22:24:00 UTC
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