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Paste #prvmcf37e
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diff --git a/readme.txt b/readme.txt
--- a/readme.txt
+++ b/readme.txt
@@ -26,13 +26,13 @@ 2 Details and Gameplay Tips
Via the script settings the detailed goal parameters can be configured.
Paste #pbnbrem55
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root@bundles01:/data# cat sizes_20150109.txt | grep 'G'
7.1G ./worldairlinersset
6.6G ./cargodist
1.7G ./2ccts
6.8G ./xussrset
elaborate_station_example
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spriteset
(
grounds,
"graphics/grounds.png"
)
{
concrete
:
template_grounds
(
0
)
;
cobble
:
template_grounds
(
1
)
;
dirt
:
template_grounds
(
2
)
;
}
elaborate_station_example
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spriteset
(
grounds,
"graphics/grounds.png"
)
{
concrete
:
template_grounds
(
0
)
;
cobble
:
template_grounds
(
1
)
;
dirt
:
template_grounds
(
2
)
;
}
Paste #pc8ozzfzv
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spriteset(stationset2, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 1) }
spriteset(stationset3, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 2) }
spriteset(stationset4, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 3) }
spritegroup spritegroup2 {
Paste #pbyx7xrcu
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spriteset(stationset2, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 1) }
spriteset(stationset3, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 2) }
spriteset(stationset4, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 3) }
spritegroup spritegroup2 {
Paste #pqvoezwke
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spriteset(spriteset1x) { ...
}
spriteset(spriteset1y) { ...
}
spriteset(spriteset2x) { ...
Paste #p8wqrxkgf
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spriteset(spriteset1x) { ...
}
spriteset(spriteset1y) { ...
}
spriteset(spriteset2x) { ...
Paste #pvoon5omk
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spriteset(wind_powerplant_set, "src/gfx/windfarm.png") {
tmpl_wind_powerplant( 10, 10)
tmpl_wind_powerplant(110, 10)
tmpl_wind_powerplant(210, 10)
tmpl_wind_powerplant(310, 10)
Paste #psr55uqpc
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spriteset(stationset2, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 1) }
spriteset(stationset3, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 2) }
spriteset(stationset4, "src/gfx/cc_build.png") { tmpl_buildingsprites(1, 3) }
spritegroup spritegroup2 {
spritelayout_flip_example
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spritelayout
concrete_platform_layout
{
ground
{
sprite
:
GROUNDSPRITE_TRACK; index
:
[
0
,
-
1
]
}
building
{
sprite
:
platform_set;
index
:
[
0
,
1
]
spritelayout_flip_example
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spritelayout
concrete_platform_layout
{
ground
{
sprite
:
GROUNDSPRITE_TRACK; flip
{
sprite
:
-
1
;
}
}
building
{
sprite
:
platform_set
(
0
)
;
orientation_offset
:
1
spritelayout_flip_example
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spritelayout
concrete_platform_layout
{
ground
{
sprite
:
GROUNDSPRITE_TRACK; flip
{
sprite
:
-
1
;
}
}
building
{
sprite
:
platform_set
(
0
)
;
yextent
:
4
;
Paste #pfnrhbitz
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spriteset
back_sprites
{
... pairs for sprites for cargos and orientation ....
}
spriteset
front_sprites
{
cats.nml
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grf
{
grfid:
"CATS"
;
name:
string
(
STR_GRF_NAME
)
;
desc:
string
(
STR_GRF_DESC
)
;
url:
string
(
STR_GRF_URL
)
;
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