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Paste #pe4c1po6r

  1. Index: src/gamecontrol.cpp
  2. ===================================================================
  3. --- src/gamecontrol.cpp (revision 1360)
  4. +++ src/gamecontrol.cpp (working copy)
  5. @@ -37,7 +37,6 @@

person-graphics-updates

  1. diff --git doc/data_format.rst doc/data_format.rst
  2. index 1595824..57d1faf 100644
  3. --- doc/data_format.rst
  4. +++ doc/data_format.rst
  5. @@ -1442,7 +1442,7 @@ Persons

Paste #pz3pqnkdj

  1. (12:15:59) Topic for #freerct set by ChanServ!services@services.oftc.net at 08:48:33 on 2014-03-05
  2. (12:15:59) mode (+o Alberth) by ChanServ
  3. (12:16:05) LordAro: hihi
  4. (12:16:13) Alberth: moin
  5. (12:16:16) LordAro: i was just wondering when you were going to turn up :)

person-graphics-updates

  1. diff --git doc/data_format.rst doc/data_format.rst
  2. index 1595824..c949b15 100644
  3. --- doc/data_format.rst
  4. +++ doc/data_format.rst
  5. @@ -1442,7 +1442,7 @@ Persons

Paste #paucylxwi

  1.     def test_check_general_settings_form_storage(self):
  2.         for route, info in self.forms_by_route_and_info.iteritems():
  3.             # Need to fill data again
  4.             resp = self.layer['browser'].get(self.layer['route_url'](route))
  5.             form = resp.form

Paste #pmjua7txd

  1.  src/coaster_gui.cpp |   10 ++--
  2.  src/fence_build.cpp |   17 ++++----
  3.  src/gamecontrol.cpp |    7 +--
  4.  src/geometry.h      |   56 ++++++++++++++++++++++++++++-
  5.  src/map.cpp         |    4 +-

Paste #pmivrctnm

  1. Busy Bee
  2.  
  3. generate up to 5 goals per company at once
  4. show in goals window (ignore story book for now)
  5. player has to clear a goal to get another goal

Paste #p29unkvwv

  1. /*
  2.  * Create an array of targets from industries on the map that accept or produce
  3.  * the predefined cargo for this schema.
  4.  */
  5. function Schema::GetIndustryTargets() {

Paste #pqaeqlsvi

  1. function FMainClass::FindSourceDestination(cargo_id, desired_distance) {
  2.     local cargo_entry = cargoes[cargo_id];
  3.     if (cargo_entry.freight) { // Freight cargo, find an industry accepting it.
  4.         local accept_inds = GSIndustryList_CargoAccepting(cargo_id);
  5.         local prod_inds = GSIndustryList_CargoProducing(cargo_id);

Paste #pf39rhyks

  1. // Examine cargo types of the game.
  2. function FMainClass::ExamineCargoes()
  3. {
  4.     this.cargoes = {};
  5.     this.num_cargoes = 0;

Paste #p5a0uaqgk

  1. Index: src/map.h
  2. ===================================================================
  3. --- src/map.h   (revision 1356)
  4. +++ src/map.h   (working copy)
  5. @@ -536,7 +536,7 @@

Paste #pgtghdsw7

  1. Index: src/map.h
  2. ===================================================================
  3. --- src/map.h   (revision 1356)
  4. +++ src/map.h   (working copy)
  5. @@ -536,7 +536,7 @@

Paste #pdjz64beh

  1. Index: src/person.cpp
  2. ===================================================================
  3. --- src/person.cpp      (revision 1356)
  4. +++ src/person.cpp      (working copy)
  5. @@ -1063,8 +1063,7 @@

Paste #psiw6dc58

  1. // Plant 'animations'
  2.  
  3. animation "plant_healthy" {
  4.     view = north;

Paste #p06x3z2hw

  1. function Graphics:loadAnimations(dir, prefix)
  2.   if self.cache.anims[prefix] then
  3.     return self.cache.anims[prefix]
  4.   end