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station_layouts_example.n

  1. spriteset(lowered_platforms) {
  2.   [-31, 0, "graphics/lowered_x.png"]
  3.   [-31, 0, "graphics/lowered_y.png"]
  4. }

station_layouts_example.n

  1. spriteset(lowered_platforms) {
  2.   [-31, 0, "graphics/lowered_x.png"]
  3.   [-31, 0, "graphics/lowered_y.png"]
  4. }

Paste #phpmgml8t

  1. input nml:
  2.  
  3. spriteset(stationset1, "src/gfx/cc_grid.png") { tmpl_groundsprites(1, 1) }
  4.  
  5. spritegroup spritegroup1 { // alternatively: reference spriteset directly in spritelayout, and generate a spritegroup automatically using the same spriteset for all cases

Paste #p4vxlnqap

  1. input nml:
  2.  
  3. spriteset(stationset1, "src/gfx/cc_grid.png") { tmpl_groundsprites(1, 1) }
  4.  
  5. spritegroup spritegroup1 {

Paste #pfzxi8oiw

  1. input nml:
  2.  
  3. spriteset(stationset1, "src/gfx/cc_grid.png") { tmpl_groundsprites(1, 1) }
  4.  
  5. spritegroup spritegroup1 {

Paste #pzjtzla8o

  1. input nml:
  2.  
  3. spriteset(stationset1, "src/gfx/cc_grid.png") { tmpl_groundsprites(1, 1) }
  4.  
  5. spritegroup spritegroup1 {

Geshi - squirrel + opentt

  1. <?php
  2. /*************************************************************************************
  3.  * squirrel_openttd.php
  4.  * ---------------------------------
  5.  * Author: Sylf (kxh5q@yahoo.com)

Geshi - squirrel

  1. <?php
  2. /*************************************************************************************
  3.  * squirrel.php
  4.  * ---------------------------------
  5.  * Author: Sylf (kxh5q@yahoo.com)

Paste #p6zakjusz

  1.  * After determining the script to use, starting it is done as follows
  2.  *
  3.  * - An instance is constructed of the class derived from ScriptController
  4.  *   (Class name is retrieved from ScriptInfo::CreateInstance).
  5.  * - If there is script data available in the loaded game and if the data is

Paste #phdm6qd78

  1.  * After determining the script to use, starting it is done as follows
  2.  *
  3.  * - An instance is constructed of the class derived from ScriptController
  4.  *   (Class name is retrieved from ScriptInfo::CreateInstance)..
  5.  * - If there is script data available in the loaded game and if the data is

Paste #plegjbi4y

  1. Index: src/script/api/script_controller.hpp
  2. ===================================================================
  3. --- src/script/api/script_controller.hpp        (revision 27110)
  4. +++ src/script/api/script_controller.hpp        (working copy)
  5. @@ -18,8 +18,26 @@

Paste #pjymcnynl

  1. // Automatically generated by GRFCODEC. Do not modify!
  2. // (Info version 32)
  3. // Escapes: 2+ 2- 2< 2> 2u< 2u> 2/ 2% 2u/ 2u% 2* 2& 2| 2^ 2sto = 2s 2rst = 2r 2psto 2ror = 2rot 2cmp 2ucmp 2<< 2u>> 2>>
  4. // Escapes: 71 70 7= 7! 7< 7> 7G 7g 7gG 7GG 7gg 7c 7C
  5. // Escapes: D= = DR D+ = DF D- = DC Du* = DM D* = DnF Du<< = DnC D<< = DO D& D| Du/ D/ Du% D%
  6. // Format: spritenum imagefile depth xpos ypos xsize ysize xrel yrel zoom flags

demolish

  1. # HG changeset patch
  2. # Parent cb1d86ca32223069b63734a860cc481d993428be
  3.  
  4. diff --git a/src/person.cpp b/src/person.cpp
  5. --- a/src/person.cpp

drop litter

  1. # HG changeset patch
  2. # Parent 4234d1b8f0a925fa043995ccdce7fe1ba815fe75
  3.  
  4. diff --git a/src/person.cpp b/src/person.cpp
  5. --- a/src/person.cpp

10_add_path_litter_decora

  1. # HG changeset patch
  2. # Parent 1c0964d1d047cbae76eb84112815a8fa8fd7e740
  3.  
  4. diff --git a/src/map.h b/src/map.h
  5. --- a/src/map.h