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Updated-ParkExits

  1. if (this->activity == GA_WANDER || this->activity == GA_QUEUING) { // Prevent wandering and queuing guests from walking out the park.
  2.     uint8 exits_viable = this->Person::HandleParkExits(); // Handle guests trying to wander out.
  3.     exits &= exits_viable;
  4.     shops &= exits_viable;
  5. }

Paste #p0okhcc21

  1. /** Data of an animation group. */
  2. class AnimGroupData
  3. {
  4. public:
  5.     AnimGroupData();

Paste #phduywvvl

  1. let g:jellybeans_overrides = {
  2. \   'Comment': {
  3. \             'guifg': '66bbbb',
  4. \             'attr': ''
  5. \   },

Paste #p17sztqqb

  1. class AnimationStorage
  2. {
  3. public:
  4.     AnimationStorage();

Paste #pybbgbeik

  1. let g:jellybeans_overrides = {
  2. \    'Comment': {
  3. \              'guifg': '6677aa',
  4. \              'attr': ''
  5. \    },

Paste #pvp8taend

  1. --- jellybeans.vim_orig 2013-11-09 11:34:22.309248291 +0100
  2. +++ jellybeans.vim      2014-01-17 22:46:39.753523157 +0100
  3. @@ -301,7 +301,7 @@
  4.  if version >= 700
  5.    call s:X("CursorLine","","1c1c1c","","",s:termBlack)

Paste #pqmoli0zw

  1.    switch (FEAT_TRAINS, SELF, ${vehicle.id}_switch_cargo_capacity_by_cargo_${param_value}, cargo_classes) {
  2.         bitmask(CC_PASSENGERS): return ${vehicle.capacities_pax[param_value]};
  3.         bitmask(CC_MAIL): return ${vehicle.capacities_mail[param_value]};
  4.         return 100; <!--!${vehicle.capacities_freight[param_value]};-->
  5.     }

Paste #pmioxnqtr

  1. Traceroute has started…
  2.  
  3. traceroute to 5.9.88.188 (5.9.88.188), 64 hops max, 72 byte packets
  4.  1  192.168.1.1 (192.168.1.1)  1.592 ms  1.055 ms  0.793 ms
  5.  2  10.233.68.1 (10.233.68.1)  10.004 ms  11.685 ms  11.517 ms

Paste #p7kjibhvm

  1. Program : /* empty */
  2.           {
  3.               g_vAnimations.clear();
  4.           }
  5.         | Program Animation

Paste #pamnbf0vi

  1.     animation "name" {
  2.  
  3.         frame {
  4.             sound 28;
  5.             element { top = x; left = x; width = x; height = x; filename = x;

Paste #pwdssci56

  1. #ifndef AST_H
  2. #define AST_H
  3.  
  4. #include <string>
  5. #include <vector>

Paste #pfoetz24r

  1. diff --git a/src/person.cpp b/src/person.cpp
  2. --- a/src/person.cpp
  3. +++ b/src/person.cpp
  4. @@ -784,15 +784,13 @@ void Person::DeActivate(AnimateResult ar
  5.  }

Paste #pacwj6iof

  1. diff --git a/src/person.cpp b/src/person.cpp
  2. --- a/src/person.cpp
  3. +++ b/src/person.cpp
  4. @@ -784,15 +784,13 @@ void Person::DeActivate(AnimateResult ar
  5.  }

Paste #plvceywyl

  1. diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
  2. index 57ba0ae..40c9789 100644
  3. --- a/src/toolbar_gui.cpp
  4. +++ b/src/toolbar_gui.cpp
  5. @@ -238,16 +238,15 @@ public:

Paste #p9ycmrtfl

  1. /**
  2.  * Load the game elements from the input stream.
  3.  * @param ldr Input stream to load from.
  4.  * @note Order of loading should be the same as in #SaveElements.
  5.  */