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Paste #pol6xcfzi

  1.  
  2. Ysengrimus 27.08. | 14:44
  3. Moin, da Du mit Deinem Königreich wohl einer unser - jetzt neuen - Nachbarn bist, interessiert mich natürlich, was so Deine Pläne hier diese Runde sind :)
  4. Thycoon 27.08. | 22:19
  5. moin...das ist noch nicht so ganz sicher, der erste war es auf jedenfall, sich von einem unfähigen König zu lösen.....was euch betrifft, habe ich keine Ambitionen, gegen euch zu laufen, vielleicht kann man ja mal drüber sprechen, sich gemeinsam zu entwickeln...

Paste #p9mgcx8mj

  1. already decided?
  2. - no self-hosted stuff
  3. - source code in git, workflow via pull-requests with inline comments
  4. - options were: github, gitlab, bitbucket
  5. - bitbucket has already been ruled out, it does not focus on public projects

Paste #pj8xtnxkg

  1. class MyTest extends AIController {
  2.   oil = false;
  3.   oilFleet = [];
  4.   myRigs = AIList();
  5.   function Start();

Wolf01

  1. /* Advanced Panel */
  2.             NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
  3.                 NWidget(NWID_VERTICAL), //SetPIP(0, 6, 0),
  4.  
  5.                     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(0, 3, 0),

Paste #p2e9mosxp

  1. class MyTest extends AIController {
  2.   function Start();
  3. }
  4.  
  5. function MyTest::Start() {

Paste #pdfyikkqi

  1. class MyTest extends AIController {
  2.   function Start();
  3. }
  4.  
  5. function MyTest::Start() {

Paste #pfif4lzeo

  1. class MyTest extends AIController {
  2.   function Start();
  3. }
  4.  
  5. function MyTest::Start() {

Paste #prif7bccz

  1. class MyTest extends AIController {
  2.   function Start();
  3. }
  4.  
  5. function MyTest::Start() {

OpenTTD engines in JSON

  1. {
  2. "engines": [
  3.   {
  4.     "index": 0,
  5.     "cargo_type": 0,

Wolf01

  1. Game launched
  2. dbg: [misc] [GenerateWorld] Game seed: 0; New game seed: 0
  3. dbg: [misc] [_GenerateWorld] Game seed: 0; New game seed: 0
  4. dbg: [misc] [SwitchToMode] SM_MENU

Wolf01

  1. Game launched
  2. dbg: [misc] [GenerateWorld] Game seed: 0; New game seed: 0
  3. dbg: [misc] [_GenerateWorld] Game seed: 0; New game seed: 0
  4. dbg: [misc] [SwitchToMode] SM_MENU

Paste #pxzurxsxu

  1.  
  2. Ysengrimus 00:03
  3. Huhu, ich vermute, ein paar KBs vom heutigen Tag machen einige Leute nicht so glücklich
  4. Raudi 00:06
  5. wenn du mir mehr berichten kannst ich weiß noch von nichts

Wolf01

  1. E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(549):                      _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
  2.   E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(670):                _switch_mode = SM_SAVE_GAME;
  3.   E:\progetti\OpenTTD\wolfolo\src\fios_gui.cpp(673):                _switch_mode = SM_SAVE_HEIGHTMAP;
  4.   E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(273):        case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
  5.   E:\progetti\OpenTTD\wolfolo\src\genworld_gui.cpp(274):        case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
  6.   E:\progetti\OpenTTD\wolfolo\

Paste #ppnnfttvy

  1. *** simple CB GS configuration ***
  2.  
  3. [game_scripts]
  4. "Simpleton's City Builder" = cityPopLimit=1,claimpop=300,dec0=100,dec1=100,dec10=2,dec2=100,dec5=5,dyngrowth=4,gamelength=24,goal=5000,goalprogress=1,morelogs=0,pop0=500,pop1=300,pop2=1000,req1=50,req10=10,req5=120,startpause=1,storage=4,townarea=0,xMapgen=1

RGB DESTROYER v1

  1. import math
  2. import time
  3. import datetime
  4. import os
  5. from os import remove