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Paste #p7y9ziyia

  1. >   openttd!SpriteGroup::Resolve(const SpriteGroup * group, ResolverObject & object, bool top_level)  Line 41 + 0x5 bytes   C++
  2.     openttd!ResolverObject::Resolve()  Line 333 C++
  3.     openttd!GetCustomRailSprite(const RailtypeInfo * rti, unsigned int tile, RailTypeSpriteGroup rtsg, TileContext context, unsigned int * num_results)  Line 113 + 0xa bytes   C++
  4.     openttd!ResolveRailTypeGUISprites(RailtypeInfo * rti)  Line 76 + 0x21 bytes C++
  5.     openttd!InitRailTypes()  Line 134   C++

Paste #puzjzi0kx

  1. * f5113b5 (HEAD, origin/transparent_build, transparent_build) Feature: Make new shop semi-transparent.
  2. * cd4a13e Add: Semi-transparent gradient shift mode.
  3.                        <--- here I need a new commit
  4. *   3da2349 (upstream/master, master) Merge pull request #89 from Alberth289346/rework_shop_placer
  5. |\

Paste #pd1dwssuu

  1. diff --git a/src/map.cpp b/src/map.cpp
  2. index 81985be..d79f910 100644
  3. --- a/src/map.cpp
  4. +++ b/src/map.cpp
  5. @@ -495,27 +495,51 @@ TileOwner VoxelWorld::GetTileOwner(uint16 x, uint16 y)

Paste #p7w13dkdf

  1. (13:14:11) latsni: There should be an 'array' of languages within the code only once and it should parsed to the config file instead of the 'outdated text' could fix your complain?
  2. (13:17:50) AlbertFree: or a set of language names in the config file (or somewhere else), that you load.
  3. (13:18:03) AlbertFree: or keeping both, and checking equality
  4. (13:18:29) AlbertFree: but the latter break compatibility when you change the arrays
  5. (13:18:47) latsni left the room (quit: Ping timeout: 240 seconds).

Paste #pny2wqh66

  1.  3521 * 390  00 0A 18 01 FF 27 00 08 00 09 00 19 BA 0B 00 14 05 1A 04 00 04 00 0A 05 29 01 00 00 00 03 FE A9
  2.      00 00 04 FE AA 00 01 00 FF 01 01 FE A9 00 01 02 FE A9 00 01 03 FE A9 00 01 04 FE AA 00 02 01 FE
  3.      A9 00 02 02 FE A9 00 00 80 00 00 FF 00 01 FF 00 02 FF 01 00 FE A9 00 01 01 FE A9 00 01 FF FF 02
  4.      00 FE A9 00 02 01 FE A9 00 02 02 FE A9 00 02 FF FF 03 01 FE AA 00 03 02 FE AA 00 00 80 00 00 FE
  5.      AA 00 00 01 FE AA 00 00 02 FE AA 00 01 00 FE A9 00 01 02 FE A9 00 02 01 FE A9 00 02 02 FE A9 00

Paste #pvpcqhw1f

  1. $ git lg | head -5
  2. * d07bf7a (HEAD, name2) vflavkbat
  3. * c85f14a (name1) cvfras
  4. * da2ef1b name1
  5. *   3da2349 (upstream/master) Merge pull request #89 from Alberth289346/rework_shop_placer

Paste #p9kroufbv

  1. Running: The timer handler.
  2. A stack trace is included below, and the handler has been disconnected.
  3. ./CorsixTH/Lua/queue.lua:90: Suspected infinite loop
  4. stack traceback:
  5.         [C]: in function 'error'

Paste #pc1pwa3rx

  1. diff --git a/CorsixTH/Src/th_gfx.h b/CorsixTH/Src/th_gfx.h
  2. index 1400288..7e792a5 100644
  3. --- a/CorsixTH/Src/th_gfx.h
  4. +++ b/CorsixTH/Src/th_gfx.h
  5. @@ -96,14 +96,15 @@ enum THFrameFlags

Paste #pjb22lrrb

  1.     cached_text_t* pEntry = m_aCache + iHash;
  2.     if(pEntry->iMessageLength != iMessageLength || pEntry->iWidth > iWidth
  3.         || (iWidth != INT_MAX && pEntry->iWidth < iWidth)
  4.         || pEntry->eAlign != eAlign || !pEntry->bIsValid
  5.         || memcmp(pEntry->sMessage, sMessage, iMessageLength) != 0)

Paste #pfqjsa9ma

  1. Different sprite file for each sprite "seq(1..4, 1)" gets expanded to "1", "2", "3", "4"
  2.  
  3.         (se, sw, nw, ne): spritefiles {
  4.             x_base: 0; y_base: 0;
  5.             file: "../sprites/objects/1x1/template/64_0000{seq(1..4, 1)}.png";

Paste #pkvu5ewzj

  1. It's the time of the year where everybody does a little crazy, and much like every year, we join the fun.
  2.  
  3. This year, we release the 1.5.0 stable release, with higher mountains than you have ever seen before, better UI for high resolution screens, and a much more rural intro screen.
  4. There are many other changes and fixes, see the [url=http://binaries.openttd.org/releases/1.5.0/changelog.txt]changelog[/url] for the full list.

Paste #ptxaiabe0

  1. [21:59 lordaro@Donald coding] > git init git-test
  2. Initialized empty Git repository in /home/lordaro/coding/git-test/.git/
  3. [21:59 lordaro@Donald coding] > cd git-test/
  4. [21:59 lordaro@Donald git-test] > ls
  5. [21:59 lordaro@Donald git-test] > vim file

Paste #poznk0wzw

  1. Single sprite
  2.  
  3. e#: sprite {
  4.             x_base: 64; y_base: 0;
  5.             file: "../sprites/terrain/groundtiles/cornerhighlight8bpp64_masked.png";

Paste #ptd7mteod

  1. diff --git a/CorsixTH/Lua/game_ui.lua b/CorsixTH/Lua/game_ui.lua
  2. index 9bb0a4a..207eea6 100644
  3. --- a/CorsixTH/Lua/game_ui.lua
  4. +++ b/CorsixTH/Lua/game_ui.lua
  5. @@ -102,7 +102,7 @@ function GameUI:makeVisibleDiamond(scr_w, scr_h)

Paste #pkijmq3kz

  1. Index: src/rail_cmd.cpp
  2. ===================================================================
  3. --- src/rail_cmd.cpp    (revision 27688)
  4. +++ src/rail_cmd.cpp    (working copy)
  5. @@ -68,7 +68,9 @@