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Early game smelting BP bo

  1. 0eNrtnU1vHbmZhf9KQ2vfoPjy28sZzACzzjIIGrJb6QiRJUOSg2kE/d9zPW7Zd5Ii6zmsqusbRKuG5fYRyXqrWCwenudvV+/uPt18fLy9f/7x3cPDX67e/u3bT56u3v7h5I+f/+72/cP9lx8/3f58f333+WfPv3y8uXp7dft88+HqzdX99YfPf3p6fri/Ofzp0+P99fubq1/fXN3e/3Tzv1dv7dc/vrm6uX++fb69+SL0f3/45cf7Tx/e3TxevXVfJT4d/8Xjz48Px/8e3t3cPR/FPz48Hf/hw/3nX3sUO1h4c/XL8b/h+AtemnH/8dPz8Rf+k7B9FX5+vL5/+vjw+LwkG4+yP90+3rz/8pc2o+oF1fjS2BmdoOuA1kVB1WPVJKgaVs1fVW/vn24en48/m9FznTEsSGHqKFShZw73zE2C7MRlv90qTx+u7+4ON3fH//3x9v3h48PdzYy2q52uO+H+eBEijRRuEFe4bCDX2uVehyOSSD0J4U54aQvpXBZkE5ctar2EXt+Fe8XxJ5YJ94rjj2lz6GL7TofNkIT1JJSbgT+PTZg8HH8gmzB7OP7YMuWm4Q9ZQ/NH7wloaP4oPQXhnuDPOi/cEvzB7NXZo/cs9cLkwZ+DXrhd+GPQo6mj967m0czRe3h64R7gz04vzBvCG646bfSegF64Q/g

Win DPI

  1. diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
  2. index 59e087e..a71f235 100644
  3. --- a/projects/openttd_vs100.vcxproj
  4. +++ b/projects/openttd_vs100.vcxproj
  5. @@ -145,6 +145,9 @@

Paste #pybhina4m

  1. -        10 02 "Majandus" 9A 10 03 "Majandus" 9A 10 01 "Majandus" 9A
  2. +        10 02 "Majandus" 9A 10 01 "Majandus" 9A 10 03 "Majandus" 9A

FindClosestReachableShipD

  1. Index: src/pathfinder/yapf/yapf.h
  2. ===================================================================
  3. --- src/pathfinder/yapf/yapf.h  (revision 27829)
  4. +++ src/pathfinder/yapf/yapf.h  (working copy)
  5. @@ -97,4 +97,14 @@

friendly river gen

  1. Index: src/landscape.cpp
  2. ===================================================================
  3. --- src/landscape.cpp   (revision 27795)
  4. +++ src/landscape.cpp   (working copy)
  5. @@ -1008,7 +1008,7 @@

Paste #pystey9tu

  1. switch(FEAT_TRAINS, SELF, VEH_ID(height_switch), ((var[0x62, 24, 0x000000FF, -1 - (SLICE)] - var[0x62, 24, 0x000000FF, -0 - (SLICE)]) & 0xFF) << 8 | ((var[0x62, 24, 0x000000FF, -0 - (SLICE)] - var[0x62, 24, 0x000000FF, 1 - (SLICE)]) & 0xFF)) {
  2.     0 : VEH_ID(slice_group);
  3. #if SLICE == 0
  4.     VEH_ID(group);
  5. #else

Paste #ps8ymayxf

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3.   <ImportGroup Label="PropertySheets" />
  4.   <PropertyGroup Label="UserMacros" />
  5.   <PropertyGroup>

Paste #pgzr2xfsv

  1. ---- vanilla NML ----
  2.  
  3. switch (FEAT_ROADVEHS, SELF, acton_switch_loading_speed_by_cargo_0, cargo_classes & bitmask(CC_MAIL, CC_ARMOURED)) {
  4.     bitmask(CC_MAIL): return 5;
  5.     bitmask(CC_ARMOURED): return 5;

Paste #p3ywofais

  1. /* AyStar callback when an route has been found. */
  2. static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
  3. {
  4.     for (PathNode *path = &current->path; path != NULL; path = path->parent) {
  5.         TileIndex tile = path->node.tile;

Paste #pmwjhmzht

  1. private:
  2.     bool IsEditableItem(const ScriptConfigItem config_item) const
  3.     {
  4.         if (_game_mode == GM_MENU) return true;

opf find depot

  1. FindDepotData OPFShipFindNearestDepot(const Ship *v, int max_distance) // todo
  2. {
  3.     TileIndex tile = v->tile;
  4.     Trackdir trackdir = v->GetVehicleTrackdir();
  5.     DiagDirection enterdir = TrackdirToExitdir(trackdir);

OpenTTD engines in JSON

  1. {
  2. "engines": [
  3.   {
  4.     "index": 0,
  5.     "cargo_type": 0,

Paste #pwcgpradb

  1. [SRC] Linking openttd
  2. station.o:(.bss+0x60): multiple definition of `SmallStack<unsigned short, unsigned short, (unsigned short)65535, (unsigned short)8, (unsigned short)65533>::_pool'
  3. aircraft_cmd.o:(.bss._ZN10SmallStackIttLt65535ELt8ELt65533EE5_poolE[_ZN10SmallStackIttLt65535ELt8ELt65533EE5_poolE]+0x0): first defined here
  4. collect2: error: ld returned 1 exit status

Paste #p5pkub5ce

  1. [SRC] Linking openttd
  2. Undefined symbols for architecture x86_64:
  3.   "_deflate", referenced from:
  4.       ZlibSaveFilter::Write(unsigned char*, unsigned long) in saveload.o
  5.       ZlibSaveFilter::Finish() in saveload.o

Paste #pgzotajof

  1. function Utils::AreOtherStationsNearby(tile, stationId) {
  2.     //check if there are other stations squareSize squares nearby
  3.     local square = AITileList();
  4.     local squareSize = 0;