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Early game smelting BP bo

  1. 0eNrtnU1vHbmZhf9KQ2vfoPjy28sZzACzzjIIGrJb6QiRJUOSg2kE/d9zPW7Zd5Ii6zmsqusbRKuG5fYRyXqrWCwenudvV+/uPt18fLy9f/7x3cPDX67e/u3bT56u3v7h5I+f/+72/cP9lx8/3f58f333+WfPv3y8uXp7dft88+HqzdX99YfPf3p6fri/Ofzp0+P99fubq1/fXN3e/3Tzv1dv7dc/vrm6uX++fb69+SL0f3/45cf7Tx/e3TxevXVfJT4d/8Xjz48Px/8e3t3cPR/FPz48Hf/hw/3nX3sUO1h4c/XL8b/h+AtemnH/8dPz8Rf+k7B9FX5+vL5/+vjw+LwkG4+yP90+3rz/8pc2o+oF1fjS2BmdoOuA1kVB1WPVJKgaVs1fVW/vn24en48/m9FznTEsSGHqKFShZw73zE2C7MRlv90qTx+u7+4ON3fH//3x9v3h48PdzYy2q52uO+H+eBEijRRuEFe4bCDX2uVehyOSSD0J4U54aQvpXBZkE5ctar2EXt+Fe8XxJ5YJ94rjj2lz6GL7TofNkIT1JJSbgT+PTZg8HH8gmzB7OP7YMuWm4Q9ZQ/NH7wloaP4oPQXhnuDPOi/cEvzB7NXZo/cs9cLkwZ+DXrhd+GPQo6mj967m0czRe3h64R7gz04vzBvCG646bfSegF64Q/g

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  1. Index: src/ai/ai_scanner.cpp
  2. ===================================================================
  3. --- src/ai/ai_scanner.cpp   (revision 27586)
  4. +++ src/ai/ai_scanner.cpp   (working copy)
  5. @@ -104,7 +104,7 @@

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  1. Index: src/ai/ai_gui.cpp
  2. ===================================================================
  3. --- src/ai/ai_gui.cpp   (revision 27601)
  4. +++ src/ai/ai_gui.cpp   (working copy)
  5. @@ -532,7 +532,10 @@

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  1. ---------------------------
  2. Microsoft Visual C++ Runtime Library
  3. ---------------------------
  4. Debug Assertion Failed!

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  1. -        10 02 "Majandus" 9A 10 03 "Majandus" 9A 10 01 "Majandus" 9A
  2. +        10 02 "Majandus" 9A 10 01 "Majandus" 9A 10 03 "Majandus" 9A

FindClosestReachableShipD

  1. Index: src/pathfinder/yapf/yapf.h
  2. ===================================================================
  3. --- src/pathfinder/yapf/yapf.h  (revision 27829)
  4. +++ src/pathfinder/yapf/yapf.h  (working copy)
  5. @@ -97,4 +97,14 @@

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  1. Index: src/openttd.cpp
  2. ===================================================================
  3. --- src/openttd.cpp (revision 27603)
  4. +++ src/openttd.cpp (working copy)
  5. @@ -366,6 +366,7 @@

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  1. Index: src/saveload/saveload.cpp
  2. ===================================================================
  3. --- src/saveload/saveload.cpp   (revision 27540)
  4. +++ src/saveload/saveload.cpp   (working copy)
  5. @@ -2007,7 +2007,7 @@

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  1. Index: script_config.cpp
  2. ===================================================================
  3. --- script_config.cpp   (revision 27582)
  4. +++ script_config.cpp   (working copy)
  5. @@ -23,6 +23,7 @@

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  1. Index: src/ai/ai_core.cpp
  2. ===================================================================
  3. --- src/ai/ai_core.cpp  (revision 27569)
  4. +++ src/ai/ai_core.cpp  (working copy)
  5. @@ -15,6 +15,7 @@

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  1. nomenclature:
  2.  - street: useable by cars
  3.  - tram: useable by trams
  4.  - road: either street or tram

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  1. 1>------ Build started: Project: strgen, Configuration: Debug Win32 ------
  2. 2>------ Build started: Project: settingsgen, Configuration: Debug Win32 ------
  3. 3>------ Build started: Project: version, Configuration: Debug Win32 ------
  4. 4>------ Skipped Build: Project: generate, Configuration: Debug Win32 ------
  5. 4>Project not selected to build for this solution configuration

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  1. English.txt:
  2. # AI configuration window
  3. STR_AI_CONFIG_CAPTION                                           :{WHITE}AI/Game Script {STRING}
  4. STR_AI_CONFIG_CAPTION_CONFIGURATION                             :Configuration
  5. STR_AI_CONFIG_CAPTION_SETTINGS                                  :Settings

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  1. Index: src/ai/ai_scanner.cpp
  2. ===================================================================
  3. --- src/ai/ai_scanner.cpp   (revision 27582)
  4. +++ src/ai/ai_scanner.cpp   (working copy)
  5. @@ -136,6 +136,31 @@

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  1. static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
  2. {
  3.     /* Find the closest depot */
  4.     const Depot *depot;
  5.     const Depot *best_depot = NULL;