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Early game smelting BP bo

  1. 0eNrtnU1vHbmZhf9KQ2vfoPjy28sZzACzzjIIGrJb6QiRJUOSg2kE/d9zPW7Zd5Ii6zmsqusbRKuG5fYRyXqrWCwenudvV+/uPt18fLy9f/7x3cPDX67e/u3bT56u3v7h5I+f/+72/cP9lx8/3f58f333+WfPv3y8uXp7dft88+HqzdX99YfPf3p6fri/Ofzp0+P99fubq1/fXN3e/3Tzv1dv7dc/vrm6uX++fb69+SL0f3/45cf7Tx/e3TxevXVfJT4d/8Xjz48Px/8e3t3cPR/FPz48Hf/hw/3nX3sUO1h4c/XL8b/h+AtemnH/8dPz8Rf+k7B9FX5+vL5/+vjw+LwkG4+yP90+3rz/8pc2o+oF1fjS2BmdoOuA1kVB1WPVJKgaVs1fVW/vn24en48/m9FznTEsSGHqKFShZw73zE2C7MRlv90qTx+u7+4ON3fH//3x9v3h48PdzYy2q52uO+H+eBEijRRuEFe4bCDX2uVehyOSSD0J4U54aQvpXBZkE5ctar2EXt+Fe8XxJ5YJ94rjj2lz6GL7TofNkIT1JJSbgT+PTZg8HH8gmzB7OP7YMuWm4Q9ZQ/NH7wloaP4oPQXhnuDPOi/cEvzB7NXZo/cs9cLkwZ+DXrhd+GPQo6mj967m0czRe3h64R7gz04vzBvCG646bfSegF64Q/g

Paste #pybhina4m

  1. -        10 02 "Majandus" 9A 10 03 "Majandus" 9A 10 01 "Majandus" 9A
  2. +        10 02 "Majandus" 9A 10 01 "Majandus" 9A 10 03 "Majandus" 9A

FindClosestReachableShipD

  1. Index: src/pathfinder/yapf/yapf.h
  2. ===================================================================
  3. --- src/pathfinder/yapf/yapf.h  (revision 27829)
  4. +++ src/pathfinder/yapf/yapf.h  (working copy)
  5. @@ -97,4 +97,14 @@

Paste #pxubdgomf

  1. nomenclature:
  2.  - street: useable by cars
  3.  - tram: useable by trams
  4.  - road: either street or tram

Paste #psmpbbtt2

  1. static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
  2. {
  3.     /* Find the closest depot */
  4.     const Depot *depot;
  5.     const Depot *best_depot = NULL;

Paste #puyzaw735

  1. grf {
  2.   grfid: "frVS";
  3.   name: string(STR_GRF_NAME);
  4.   desc: string(STR_GRF_DESC);
  5.   version: 1;

friendly river gen

  1. Index: src/landscape.cpp
  2. ===================================================================
  3. --- src/landscape.cpp   (revision 27795)
  4. +++ src/landscape.cpp   (working copy)
  5. @@ -1008,7 +1008,7 @@

Paste #pdsbqvchh

  1. diff --git a/src/music/cocoa_m.cpp b/src/music/cocoa_m.cpp
  2. index a201984..301dbc2 100644
  3. --- a/src/music/cocoa_m.cpp
  4. +++ b/src/music/cocoa_m.cpp
  5. @@ -68,11 +68,7 @@ static void DoSetVolume()

Paste #pystey9tu

  1. switch(FEAT_TRAINS, SELF, VEH_ID(height_switch), ((var[0x62, 24, 0x000000FF, -1 - (SLICE)] - var[0x62, 24, 0x000000FF, -0 - (SLICE)]) & 0xFF) << 8 | ((var[0x62, 24, 0x000000FF, -0 - (SLICE)] - var[0x62, 24, 0x000000FF, 1 - (SLICE)]) & 0xFF)) {
  2.     0 : VEH_ID(slice_group);
  3. #if SLICE == 0
  4.     VEH_ID(group);
  5. #else

Paste #pdrwlvexa

  1. 4>C:\Program Files (x86)\Windows Kits\8.1\Include\um\shobjidl.h(1852): error C2011: 'FileOperation': 'enum' type redefinition (compiling source file ..\src\os\windows\win32.cpp)
  2. 4>  d:\openttd\trunk\src\fileio_type.h(28): note: see declaration of 'FileOperation' (compiling source file ..\src\os\windows\win32.cpp)
  3. 4>C:\Program Files (x86)\Windows Kits\8.1\Include\um\shobjidl.h(34115): error C2011: 'FileOperation': 'enum' type redefinition (compiling source file ..\src\os\windows\win32.cpp)
  4. 4>  C:\Program Files (x86)\Windows Kits\8.1\Include\um\shobjidl.h(1852): note: see declaration of 'FileOperation' (compiling source file ..\src\os\windows\win32.cpp)

FuelCircuit smelting

  1. H4sIAAAAAAAA/+Vd224jOQ79lUYed51G6VK+YNbzssD+wD4OFoE7qek2kNiB4zSmEeTf13alZ1KiSJGn1E5P9zzMYOKSSiSlwyNSVN1s391ur1e3766WT91m
  2. v96vu4fl09NmddctL/a71ebhfrvbX37obvcXk/vtw+GB7Wb59Mfysm0nXw7/fn6eqJ6Ox6enz5Ob9a67Pv3ZK1u2QsvVbr3/dNft19eX19u7D+vNar/dpR2E
  3. 9y9DfdXFdHK93ex329urD92n1ef1drd8+quzq8OPN6ceDsr4fb172F89rD9uVrfLp/2X+8N7P693+8fV7cWkH0b/42W3uv508Xzs+WG/2uyX0zDZ3ne71emN
  4. F/+4mGwf9/ePur6ai+fnU1ebfsSHgfx24S7+t3z6uOu6g2S9ub5crW+Wrjk++9uFz//sfTO5Xu+uH9f709PPx390ug+w1Tzc0gktH+5v1/t9R0x8ahPft8j7
  5. GjI5fGZyfFXgnzPDMjGa17PiYIzt3f1qd5yqy4tfjz+99N1tVh9uu6ub9cPxv8v97rH787ddt7q5+rTa3BxHsD8Y92H4+9e/9g/ebW+6ZZOfP7vuRpoe/jA3
  6. MnPILdA51FB7flP9uoF+//X30G/ktcvM+bg4zVtozsc5ujrjlK4WZcvZuHdCLTO+o/bc6z

Paste #pbauyxjnc

  1. Index: src/newgrf_text.cpp
  2. ===================================================================
  3. --- src/newgrf_text.cpp (revision 27688)
  4. +++ src/newgrf_text.cpp (working copy)
  5. @@ -815,13 +815,15 @@

Paste #pmp6dybbk

  1. ClearedObjectArea *IHaveNoIdeaFunction(TileIndex findclearedobject_tile, TileIndex coa_first_tile, TileIndex coa_area_tile, uint coa_area_w, uint coa_area_h)
  2. {
  3.     ClearedObjectArea *coa = FindClearedObject(findclearedobject_tile);
  4.     if (coa == NULL) {
  5.         coa = _cleared_object_areas.Append();

Paste #pfrpc7gor

  1. Index: src/station_cmd.cpp
  2. ===================================================================
  3. --- src/station_cmd.cpp (revision 27632)
  4. +++ src/station_cmd.cpp (working copy)
  5. @@ -2504,6 +2504,9 @@

Paste #pwckflwuf

  1. used the same way as for railtypes
  2.     ROTSG_CURSORS,                -> similar order as for railtypes, keep compatibility to tram action5, append more sprites at the end
  3.     ROTSG_OVERLAY,                -> identical to tram action5
  4.     ROTSG_GROUND,                 -> identical to tram action5
  5.     ROTSG_BRIDGE,                 -> identical to tram action5 and identical to railtypes