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Early game smelting BP bo

  1. 0eNrtnU1vHbmZhf9KQ2vfoPjy28sZzACzzjIIGrJb6QiRJUOSg2kE/d9zPW7Zd5Ii6zmsqusbRKuG5fYRyXqrWCwenudvV+/uPt18fLy9f/7x3cPDX67e/u3bT56u3v7h5I+f/+72/cP9lx8/3f58f333+WfPv3y8uXp7dft88+HqzdX99YfPf3p6fri/Ofzp0+P99fubq1/fXN3e/3Tzv1dv7dc/vrm6uX++fb69+SL0f3/45cf7Tx/e3TxevXVfJT4d/8Xjz48Px/8e3t3cPR/FPz48Hf/hw/3nX3sUO1h4c/XL8b/h+AtemnH/8dPz8Rf+k7B9FX5+vL5/+vjw+LwkG4+yP90+3rz/8pc2o+oF1fjS2BmdoOuA1kVB1WPVJKgaVs1fVW/vn24en48/m9FznTEsSGHqKFShZw73zE2C7MRlv90qTx+u7+4ON3fH//3x9v3h48PdzYy2q52uO+H+eBEijRRuEFe4bCDX2uVehyOSSD0J4U54aQvpXBZkE5ctar2EXt+Fe8XxJ5YJ94rjj2lz6GL7TofNkIT1JJSbgT+PTZg8HH8gmzB7OP7YMuWm4Q9ZQ/NH7wloaP4oPQXhnuDPOi/cEvzB7NXZo/cs9cLkwZ+DXrhd+GPQo6mj967m0czRe3h64R7gz04vzBvCG646bfSegF64Q/g

Paste #plsfqqmcn

  1. Index: src/ai/ai_scanner.cpp
  2. ===================================================================
  3. --- src/ai/ai_scanner.cpp   (revision 27586)
  4. +++ src/ai/ai_scanner.cpp   (working copy)
  5. @@ -104,7 +104,7 @@

Paste #pwcw1hpc4

  1. Index: src/ai/ai_gui.cpp
  2. ===================================================================
  3. --- src/ai/ai_gui.cpp   (revision 27601)
  4. +++ src/ai/ai_gui.cpp   (working copy)
  5. @@ -532,7 +532,10 @@

Paste #ptb88gxkg

  1. ---------------------------
  2. Microsoft Visual C++ Runtime Library
  3. ---------------------------
  4. Debug Assertion Failed!

Paste #pybhina4m

  1. -        10 02 "Majandus" 9A 10 03 "Majandus" 9A 10 01 "Majandus" 9A
  2. +        10 02 "Majandus" 9A 10 01 "Majandus" 9A 10 03 "Majandus" 9A

FindClosestReachableShipD

  1. Index: src/pathfinder/yapf/yapf.h
  2. ===================================================================
  3. --- src/pathfinder/yapf/yapf.h  (revision 27829)
  4. +++ src/pathfinder/yapf/yapf.h  (working copy)
  5. @@ -97,4 +97,14 @@

Paste #phsw73z9z

  1. Index: src/openttd.cpp
  2. ===================================================================
  3. --- src/openttd.cpp (revision 27603)
  4. +++ src/openttd.cpp (working copy)
  5. @@ -366,6 +366,7 @@

Paste #pdeggh8gy

  1. 1>------ Build started: Project: strgen, Configuration: Debug Win32 ------
  2. 2>------ Build started: Project: settingsgen, Configuration: Debug Win32 ------
  3. 3>------ Build started: Project: version, Configuration: Debug Win32 ------
  4. 4>------ Skipped Build: Project: generate, Configuration: Debug Win32 ------
  5. 4>Project not selected to build for this solution configuration

Paste #pqbqzlwvt

  1. Index: script_config.cpp
  2. ===================================================================
  3. --- script_config.cpp   (revision 27582)
  4. +++ script_config.cpp   (working copy)
  5. @@ -23,6 +23,7 @@

Paste #pxubdgomf

  1. nomenclature:
  2.  - street: useable by cars
  3.  - tram: useable by trams
  4.  - road: either street or tram

Paste #phjib9464

  1. Index: src/ai/ai_scanner.cpp
  2. ===================================================================
  3. --- src/ai/ai_scanner.cpp   (revision 27582)
  4. +++ src/ai/ai_scanner.cpp   (working copy)
  5. @@ -136,6 +136,31 @@

Paste #psmpbbtt2

  1. static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
  2. {
  3.     /* Find the closest depot */
  4.     const Depot *depot;
  5.     const Depot *best_depot = NULL;

Paste #puyzaw735

  1. grf {
  2.   grfid: "frVS";
  3.   name: string(STR_GRF_NAME);
  4.   desc: string(STR_GRF_DESC);
  5.   version: 1;

friendly river gen

  1. Index: src/landscape.cpp
  2. ===================================================================
  3. --- src/landscape.cpp   (revision 27795)
  4. +++ src/landscape.cpp   (working copy)
  5. @@ -1008,7 +1008,7 @@

Paste #psgp4tw79

  1.     1.  swap RoadTypes enum to version given by Alberth, with StreetTypes and TramTypes, and methods to set / get / check those from the RoadTypes instance
  2.     a.  substitute RoadNotTypes whilst patching, then replace later (RoadNotTypes won’t cause search term conflict with RoadTypes)
  3.     b. to patch RoadTypes, there are 78 places consuming RoadTypes enum
  4.     i.  move the storage to m4 as part of this, and deprecate the two existing road/tram bits
  5.     ii. most of the consumers of RoadTypes don’t look hard to patch