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Paste #pteuadnce

  1. diff -u af_ZA.xml.bup01 af_ZA.xml
  2. --- af_ZA.xml.bup01     2015-05-25 15:21:12.000000000 +0200
  3. +++ af_ZA.xml   2015-05-25 16:07:45.000000000 +0200
  4. @@ -45265,6 +45265,17 @@
  5.                 </newtext>

Paste #pzjgctega

  1. diff -r 6e1676fcaf82 webtranslate/pages/string_edit.py
  2. --- a/webtranslate/pages/string_edit.py Mon May 25 14:44:18 2015 +0200
  3. +++ b/webtranslate/pages/string_edit.py Mon May 25 15:55:40 2015 +0200
  4. @@ -464,6 +464,7 @@

Paste #pcfxdrh8h

  1. UnicodeDecodeError('utf-8', b'\xb0!"\xa7$%&/()=?`@QWERTZUIOP\xdc{{}*ASDFGHJKL\xd6\xc4\'>YXCVBNM;:_ .', 0, 1, 'invalid start byte')
  2.  
  3. Traceback (most recent call last):
  4.   File "/home/openttd/eints/webtranslate/bottle.py", line 862, in _handle
  5.     return route.call(**args)

Paste #pmc1did1z

  1. diff -r 6e1676fcaf82 webtranslate/config.py
  2. --- a/webtranslate/config.py    Mon May 25 14:44:18 2015 +0200
  3. +++ b/webtranslate/config.py    Mon May 25 15:25:49 2015 +0200
  4. @@ -326,7 +326,6 @@
  5.              return "A project file named \"{}\" already exists".format(disk_name)

Paste #pfvd0fovg

  1. diff --git a/webtranslate/config.py b/webtranslate/config.py
  2. --- a/webtranslate/config.py
  3. +++ b/webtranslate/config.py
  4. @@ -326,7 +326,6 @@ class ProjectCache:
  5.              return "A project file named \"{}\" already exists".format(disk_name)

Paste #p2ai6lxga

  1. diff --git a/webtranslate/config.py b/webtranslate/config.py
  2. --- a/webtranslate/config.py
  3. +++ b/webtranslate/config.py
  4. @@ -326,7 +326,6 @@ class ProjectCache:
  5.              return "A project file named \"{}\" already exists".format(disk_name)

Paste #pwycnha6p

  1. diff -r 6e1676fcaf82 webtranslate/config.py
  2. --- a/webtranslate/config.py    Mon May 25 14:44:18 2015 +0200
  3. +++ b/webtranslate/config.py    Mon May 25 14:59:34 2015 +0200
  4. @@ -326,7 +326,6 @@
  5.              return "A project file named \"{}\" already exists".format(disk_name)

Paste #pcq3cugdb

  1. +*project-types*
  2. +  Eints understands three types of projects, ``openttd``, ``game-script``, and
  3. +  ``newgrf``. Each has a different set of known string commands. In this
  4. +  configuration field, you can list the project types that should be allowed
  5. +  (separated by white space).

Paste #pfbsx79gc

  1. switch(string_part2a, [STORE_TEMP, string(increasing), textstack3), STORE_TEMP(string(surplus), textstack4)] {
  2.   return string(long_version)
  3. }
  4.  
  5. switch(string_part2a, [STORE_TEMP, string(decreasing), textstack3), STORE_TEMP(string(shortage), textstack4)] {

Paste #pfqjsa9ma

  1. Different sprite file for each sprite "seq(1..4, 1)" gets expanded to "1", "2", "3", "4"
  2.  
  3.         (se, sw, nw, ne): spritefiles {
  4.             x_base: 0; y_base: 0;
  5.             file: "../sprites/objects/1x1/template/64_0000{seq(1..4, 1)}.png";

Paste #poznk0wzw

  1. Single sprite
  2.  
  3. e#: sprite {
  4.             x_base: 64; y_base: 0;
  5.             file: "../sprites/terrain/groundtiles/cornerhighlight8bpp64_masked.png";

Paste #p930m0ow9

  1. diff --git a/nml/expression/functioncall.py b/nml/expression/functioncall.py
  2. --- a/nml/expression/functioncall.py
  3. +++ b/nml/expression/functioncall.py
  4. @@ -259,9 +259,9 @@ def builtin_getbits(name, args, pos):
  5.          raise generic.ScriptError(name + "() must have exactly three parameters", pos)

Paste #plp8ivr47

  1.     switch(FEAT_INDUSTRYTILES, SELF, coal_mine_tile_1_anim_control, 0) {
  2.         return CB_RESULT_START_ANIMATION;
  3.     }
  4.  
  5.     item(FEAT_INDUSTRYTILES, coal_mine_tile_1, ) {

Paste #pk0ub5j5s

  1.         // buildings (snow aware)
  2.                 building {
  3.                     sprite: machine_shop_spriteset_1_0(0* animation_frame);
  4.                     recolour_mode: RECOLOUR_REMAP;
  5.                     palette: PALETTE_USE_DEFAULT;

Paste #p8srdg8oy

  1.  (climate != CLIMATE_TROPIC) ||
  2. ((climate == CLIMATE_TROPIC) &&
  3.     (nearby_tile_terrain_type(0, 0) == TILETYPE_DESERT)) ||
  4. ((climate == CLIMATE_TROPIC) &&
  5.     (nearby_tile_terrain_type(0, 0) == TILETYPE_NORMAL) &&