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Paste #pogxnogid

  1. Index: src/station_cmd.cpp
  2. ===================================================================
  3. --- src/station_cmd.cpp (revision 27254)
  4. +++ src/station_cmd.cpp (working copy)
  5. @@ -3278,7 +3278,7 @@

Paste #pskqo3edu

  1. Tile surface sprite sub-block
  2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3. In several game blocks you can find a set of sprite for the ground. Below is
  4. the layout of such a sub-block.
  5. Note that the sprites should look to the north (thus, the sprite at 4 has its

Paste #p1qsg5rzp

  1.     /**
  2.      * Fences of the voxel. @see FenceType
  3.      * - bit  0.. 3: Fence type of the NE edge.
  4.      * - bit  4.. 7: Fence type of the SE edge.
  5.      * - bit  8..11: Fence type of the SW edge.

Paste #pd1dwssuu

  1. diff --git a/src/map.cpp b/src/map.cpp
  2. index 81985be..d79f910 100644
  3. --- a/src/map.cpp
  4. +++ b/src/map.cpp
  5. @@ -495,27 +495,51 @@ TileOwner VoxelWorld::GetTileOwner(uint16 x, uint16 y)

Paste #p2vpdxstj

  1. Index: src/saveload/engine_sl.cpp
  2. ===================================================================
  3. --- src/saveload/engine_sl.cpp  (revision 27242)
  4. +++ src/saveload/engine_sl.cpp  (working copy)
  5. @@ -48,21 +48,39 @@

Paste #pydkk11vt

  1. Using built-in specs.
  2. COLLECT_GCC=gcc
  3. COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-unknown-linux-gnu/4.9.2/lto-wrapper
  4. Target: x86_64-unknown-linux-gnu
  5. Configured with: /build/gcc-multilib/src/gcc-4.9-20150304/configure --prefix=/usr --libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/ --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared --enable-threads=posix --with-system-zlib --enable-__cxa_atexit --disable-libunwind-exceptions --enable-clocale=gnu --disable-libstdcxx-pch --disable-libssp --enable-gnu-unique-object --enable-linker-build-id --enable-cloog-backend=isl --enab

Paste #paeykntqv

  1. diff --git a/CorsixTH/Src/th_gfx.cpp b/CorsixTH/Src/th_gfx.cpp
  2. index 2f54f49..1fb0e79 100644
  3. --- a/CorsixTH/Src/th_gfx.cpp
  4. +++ b/CorsixTH/Src/th_gfx.cpp
  5. @@ -28,7 +28,7 @@ SOFTWARE.

Paste #pecr1uayk

  1.     WaterClass wc1 = IsWaterTile(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
  2.  
  3.     if (!IsWaterTile(tile)) {
  4.         ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
  5.         if (ret.Failed()) return ret;

Paste #pwaxzzmo8

  1.     if (HasTileWaterClass(tile) && GetWaterClass(tile) == WATER_CLASS_CANAL) {
  2.         if (!IsTileType(tile, MP_INDUSTRY)) {
  3.             Owner o1 = GetTileOwner(tile);
  4.             if (o1 != OWNER_NONE) {
  5.                 ret = CheckTileOwnership(tile);

Paste #p4cehp3tm

  1.     switch(FEAT_INDUSTRYTILES, SELF, glass_works_tile_1_anim_control, (extra_callback_info1 & 71)) {
  2.        
  3.             0: return 0;
  4.        
  5.             1: return 1;

Paste #p4gruwcin

  1. Index: src/tunnelbridge_cmd.cpp
  2. ===================================================================
  3. --- src/tunnelbridge_cmd.cpp    (revision 27233)
  4. +++ src/tunnelbridge_cmd.cpp    (working copy)
  5. @@ -435,7 +435,8 @@

Paste #pwax4cjqa

  1. Index: src/tunnelbridge_cmd.cpp
  2. ===================================================================
  3. --- src/tunnelbridge_cmd.cpp    (revision 27233)
  4. +++ src/tunnelbridge_cmd.cpp    (working copy)
  5. @@ -435,7 +435,7 @@

Bridges over Locks and Sh

  1. Index: water_cmd.cpp
  2. ===================================================================
  3. --- water_cmd.cpp   (revision 27222)
  4. +++ water_cmd.cpp   (working copy)
  5. @@ -109,7 +109,7 @@

tgen light patches

  1. Tgen light 1.2 patches by chillcore.
  2. https://devs.openttd.org/~alberth/diffs/tgen_light/ is the patch queue with some shuffles by me.
  3. Below the same list: name of the patch, commit message, and my informal explanation of what happens
  4.  
  5. 10_optional_init_map_at_zero.diff

Paste #prjlk8ts3

  1. Savegame version changed from 65 (0.20) to 101 (Trunk). The save was created using 65 (0.20)
  2. An error has occured!
  3. Almost anything can be the cause, but the detailed information below can help the developers find the source of the error.
  4. Running: The frame handler.
  5. A stack trace is included below, and the handler has been disconnected.